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-rw-r--r--src/script/api/script_window.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/src/script/api/script_window.cpp b/src/script/api/script_window.cpp
new file mode 100644
index 000000000..086e59f63
--- /dev/null
+++ b/src/script/api/script_window.cpp
@@ -0,0 +1,59 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_window.cpp Implementation of ScriptWindow. */
+
+#include "../../stdafx.h"
+#include "script_window.hpp"
+#include "script_game.hpp"
+#include "../../window_func.h"
+#include "../../window_gui.h"
+
+/* static */ void ScriptWindow::Close(WindowClass window, uint32 number)
+{
+ if (ScriptGame::IsMultiplayer()) return;
+
+ if (number == NUMBER_ALL) {
+ DeleteWindowByClass((::WindowClass)window);
+ return;
+ }
+
+ DeleteWindowById((::WindowClass)window, number);
+}
+
+/* static */ bool ScriptWindow::IsOpen(WindowClass window, uint32 number)
+{
+ if (ScriptGame::IsMultiplayer()) return false;
+
+ if (number == NUMBER_ALL) {
+ return (FindWindowByClass((::WindowClass)window) != NULL);
+ }
+
+ return FindWindowById((::WindowClass)window, number) != NULL;
+}
+
+/* static */ void ScriptWindow::Highlight(WindowClass window, uint32 number, uint8 widget, TextColour colour)
+{
+ if (ScriptGame::IsMultiplayer()) return;
+ if (number == NUMBER_ALL) return;
+ if (!IsOpen(window, number)) return;
+ if (colour != TC_INVALID && (::TextColour)colour >= ::TC_END) return;
+
+ Window *w = FindWindowById((::WindowClass)window, number);
+
+ if (widget == WIDGET_ALL) {
+ if (colour != TC_INVALID) return;
+ w->DisableAllWidgetHighlight();
+ return;
+ }
+
+ const NWidgetBase *wid = w->GetWidget<NWidgetBase>(widget);
+ if (wid == NULL) return;
+ w->SetWidgetHighlight(widget, (::TextColour)colour);
+}