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-rw-r--r--src/script/api/script_waypoint.hpp21
1 files changed, 11 insertions, 10 deletions
diff --git a/src/script/api/script_waypoint.hpp b/src/script/api/script_waypoint.hpp
index 645cc2daf..797501e7e 100644
--- a/src/script/api/script_waypoint.hpp
+++ b/src/script/api/script_waypoint.hpp
@@ -13,6 +13,7 @@
#define SCRIPT_WAYPOINT_HPP
#include "script_basestation.hpp"
+#include "../../station_type.h"
/**
* Class that handles all waypoint related functions.
@@ -21,16 +22,6 @@
class ScriptWaypoint : public ScriptBaseStation {
public:
/**
- * Type of waypoints known in the game.
- */
- enum WaypointType {
- /* Values are important, as they represent the internal state of the game. */
- WAYPOINT_RAIL = 0x01, ///< Rail waypoint
- WAYPOINT_BUOY = 0x10, ///< Buoy
- WAYPOINT_ANY = 0x11, ///< All waypoint types
- };
-
- /**
* All waypoint related error messages.
*/
enum ErrorMessages {
@@ -45,6 +36,16 @@ public:
};
/**
+ * Type of waypoints known in the game.
+ */
+ enum WaypointType {
+ /* Note: these values represent part of the in-game StationFacility enum */
+ WAYPOINT_RAIL = ::FACIL_TRAIN, ///< Rail waypoint
+ WAYPOINT_BUOY = ::FACIL_DOCK, ///< Buoy
+ WAYPOINT_ANY = WAYPOINT_RAIL | WAYPOINT_BUOY, ///< All waypoint types
+ };
+
+ /**
* Checks whether the given waypoint is valid and owned by you.
* @param waypoint_id The waypoint to check.
* @return True if and only if the waypoint is valid.