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-rw-r--r--src/script/api/script_tile.hpp29
1 files changed, 27 insertions, 2 deletions
diff --git a/src/script/api/script_tile.hpp b/src/script/api/script_tile.hpp
index e4d9cda98..f4a2f0970 100644
--- a/src/script/api/script_tile.hpp
+++ b/src/script/api/script_tile.hpp
@@ -121,6 +121,19 @@ public:
};
/**
+ * The types of terrain a tile can have.
+ *
+ * @note When a desert or rainforest tile are changed, their terrain type will remain the same. In other words, a sea tile can be of the desert terrain type.
+ * @note The snow terrain type can change to the normal terrain type and vice versa based on landscaping or variable snow lines from NewGRFs.
+ */
+ enum TerrainType {
+ TERRAIN_NORMAL, ///< A normal tile (default); not desert, rainforest or snow.
+ TERRAIN_DESERT, ///< A tile in the desert (manually set in in scenarios, below certain height and certain distance from water in random games).
+ TERRAIN_RAINFOREST, ///< A tile in the rainforest (manually set in scenarios, certain distance away from deserts in random games),
+ TERRAIN_SNOW ///< A tile on or above the snowline level.
+ };
+
+ /**
* Check if this tile is buildable, i.e. no things on it that needs
* demolishing.
* @param tile The tile to check on.
@@ -222,7 +235,8 @@ public:
static bool IsRoughTile(TileIndex tile);
/**
- * Check if the tile is a snow tile.
+ * Check if the tile without buildings or infrastructure is a snow tile.
+ * @note If you want to know if a tile (with or without buildings and infrastructure) is on or above the snowline, use ScriptTile::GetTerrainType(tile).
* @param tile The tile to check on.
* @pre ScriptMap::IsValidTile(tile).
* @return True if and only if the tile is snow tile.
@@ -230,7 +244,8 @@ public:
static bool IsSnowTile(TileIndex tile);
/**
- * Check if the tile is a desert tile.
+ * Check if the tile without buildings or infrastructure is a desert tile.
+ * @note If you want to know if a tile (with or without buildings and infrastructure) is in a desert, use ScriptTile::GetTerrainType(tile).
* @param tile The tile to check on.
* @pre ScriptMap::IsValidTile(tile).
* @return True if and only if the tile is desert tile.
@@ -238,6 +253,16 @@ public:
static bool IsDesertTile(TileIndex tile);
/**
+ * Get the type of terrain regardless of buildings or infrastructure.
+ * @note When a desert or rainforest tile are changed, their terrain type will remain the same. In other words, a sea tile can be of the desert terrain type.
+ * @note The snow terrain type can change to the normal terrain type and vice versa based on landscaping or variable snow lines from NewGRFs.
+ * @param tile The tile to check on.
+ * @pre ScriptMap::IsValidTile(tile).
+ * @return The #TerrainType.
+ */
+ static TerrainType GetTerrainType(TileIndex tile);
+
+ /**
* Get the slope of a tile.
* This is the slope of the bare tile. A possible foundation on the tile does not influence this slope.
* @param tile The tile to check on.