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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_story_page.hpp Everything to manipulate a story page. */
+
+#ifndef SCRIPT_STORY_HPP
+#define SCRIPT_STORY_HPP
+
+#include "script_company.hpp"
+#include "../../story_type.h"
+#include "../../story_base.h"
+
+/**
+ * Class that handles story page related functions.
+ *
+ * To create a page:
+ * 1. Create the page
+ * 2. Create page elements that will be appended to the page in the order which they are created.
+ *
+ * Pages can be either global or company specific. It is possible to mix, but the only mixed solution
+ * that will work is to have all global pages first. Once you create the first company specific page,
+ * it is not recommended to add additional global pages unless you clear up all pages first.
+ *
+ * Page elements are stacked vertically on a page. If goal elements are used, the element will
+ * become empty if the goal is removed while the page still exist. Instead of removing the goal,
+ * you can mark it as complete and the Story Book will show that the goal is completed.
+ *
+ * Mind that users might want to go back to old pages later on. Thus do not remove pages in
+ * the story book unless you really need to.
+ *
+ * @api game
+ */
+class ScriptStoryPage : public ScriptObject {
+public:
+ /**
+ * The story page IDs.
+ */
+ enum StoryPageID {
+ /* Note: these values represent part of the in-game StoryPageID enum */
+ STORY_PAGE_INVALID = ::INVALID_STORY_PAGE, ///< An invalid story page id.
+ };
+
+ /**
+ * The story page element IDs.
+ */
+ enum StoryPageElementID {
+ /* Note: these values represent part of the in-game StoryPageElementID enum */
+ STORY_PAGE_ELEMENT_INVALID = ::INVALID_STORY_PAGE_ELEMENT, ///< An invalid story page element id.
+ };
+
+ /**
+ * Story page element types.
+ */
+ enum StoryPageElementType {
+ SPET_TEXT = ::SPET_TEXT, ///< An element that displays a block of text.
+ SPET_LOCATION = ::SPET_LOCATION, ///< An element that displays a single line of text along with a button to view the referenced location.
+ SPET_GOAL = ::SPET_GOAL, ///< An element that displays a goal.
+ };
+
+ /**
+ * Check whether this is a valid story page ID.
+ * @param story_page_id The StoryPageID to check.
+ * @return True if and only if this story page is valid.
+ */
+ static bool IsValidStoryPage(StoryPageID story_page_id);
+
+ /**
+ * Check whether this is a valid story page element ID.
+ * @param story_page_element_id The StoryPageElementID to check.
+ * @return True if and only if this story page element is valid.
+ */
+ static bool IsValidStoryPageElement(StoryPageElementID story_page_element_id);
+
+ /**
+ * Create a new story page.
+ * @param company The company to create the story page for, or ScriptCompany::COMPANY_INVALID for all.
+ * @param title Page title (can be either a raw string, a ScriptText object, or null).
+ * @return The new StoryPageID, or STORY_INVALID if it failed.
+ * @pre No ScriptCompanyMode may be in scope.
+ * @pre company == COMPANY_INVALID || ResolveCompanyID(company) != COMPANY_INVALID.
+ */
+ static StoryPageID New(ScriptCompany::CompanyID company, Text *title);
+
+ /**
+ * Create a new story page element.
+ * @param story_page_id The page id of the story page which the page element should be appended to.
+ * @param type Which page element type to create.
+ * @param reference A reference value to the object that is refered to by some page element types. When type is SPET_GOAL, this is the goal ID. When type is SPET_LOCATION, this is the TileIndex.
+ * @param text The body text of page elements that allow custom text. (SPET_TEXT and SPET_LOCATION)
+ * @return The new StoryPageID, or STORY_INVALID if it failed.
+ * @pre No ScriptCompanyMode may be in scope.
+ * @pre IsValidStoryPage(story_page).
+ * @pre (type != SPET_TEXT && type != SPET_LOCATION) || (text != NULL && len(text) != 0).
+ * @pre type != SPET_LOCATION || ScriptMap::IsValidTile(reference).
+ * @pre type != SPET_GOAL || ScriptGoal::IsValidGoal(reference).
+ * @pre if type is SPET_GOAL and story_page is a global page, then referenced goal must be global.
+ */
+ static StoryPageElementID NewElement(StoryPageID story_page_id, StoryPageElementType type, uint32 reference, Text *text);
+
+ /**
+ * Update the content of a page element
+ * @param story_page_element_id The page id of the story page which the page element should be appended to.
+ * @param reference A reference value to the object that is refered to by some page element types. See also NewElement.
+ * @param text The body text of page elements that allow custom text. See also NewElement.
+ * @return The new StoryPageID, or STORY_INVALID if it failed.
+ * @pre No ScriptCompanyMode may be in scope.
+ * @pre IsValidStoryPage(story_page).
+ * @pre (type != SPET_TEXT && type != SPET_LOCATION) || (text != NULL && len(text) != 0).
+ * @pre type != SPET_LOCATION || ScriptMap::IsValidTile(reference).
+ * @pre type != SPET_GOAL || ScriptGoal::IsValidGoal(reference).
+ * @pre if type is SPET_GOAL and story_page is a global page, then referenced goal must be global.
+ */
+ static bool UpdateElement(StoryPageElementID story_page_element_id, uint32 reference, Text *text);
+
+ /**
+ * Update title of a story page. The title is shown in the page selector drop down.
+ * @param story_page_id The story page to update.
+ * @param title Page title (can be either a raw string, a ScriptText object, or null).
+ * @return True if the action succeeded.
+ * @pre No ScriptCompanyMode may be in scope.
+ * @pre IsValidStoryPage(story_page_id).
+ */
+ static bool SetTitle(StoryPageID story_page_id, Text *title);
+
+ /**
+ * Remove a story page from the list.
+ * @param story_page_id The story page to remove.
+ * @return True if the action succeeded.
+ * @pre No ScriptCompanyMode may be in scope.
+ * @pre IsValidStoryPage(story_page_id).
+ */
+ static bool Remove(StoryPageID story_page_id);
+};
+
+#endif /* SCRIPT_STORY_HPP */
+