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-rw-r--r--src/script/api/script_object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/script/api/script_object.cpp b/src/script/api/script_object.cpp
index 6275d1be3..85a85cca1 100644
--- a/src/script/api/script_object.cpp
+++ b/src/script/api/script_object.cpp
@@ -365,7 +365,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
IncreaseDoCommandCosts(res.GetCost());
/* Suspend the script player for 1+ ticks, so it simulates multiplayer. This
- * both avoids confusion when a developer launched his script in a
+ * both avoids confusion when a developer launched the script in a
* multiplayer game, but also gives time for the GUI and human player
* to interact with the game. */
throw Script_Suspend(GetDoCommandDelay(), callback);