diff options
Diffstat (limited to 'src/script/api/script_marine.hpp')
-rw-r--r-- | src/script/api/script_marine.hpp | 210 |
1 files changed, 210 insertions, 0 deletions
diff --git a/src/script/api/script_marine.hpp b/src/script/api/script_marine.hpp new file mode 100644 index 000000000..d9d013c9d --- /dev/null +++ b/src/script/api/script_marine.hpp @@ -0,0 +1,210 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file script_marine.hpp Everything to query and build marine. */ + +#ifndef SCRIPT_MARINE_HPP +#define SCRIPT_MARINE_HPP + +#include "script_error.hpp" + +/** + * Class that handles all marine related functions. + */ +class AIMarine : public AIObject { +public: + /** + * All marine related error messages. + */ + enum ErrorMessages { + /** Base for marine related errors */ + ERR_MARINE_BASE = AIError::ERR_CAT_MARINE << AIError::ERR_CAT_BIT_SIZE, + + /** Infrastructure must be built on water */ + ERR_MARINE_MUST_BE_BUILT_ON_WATER, // [STR_ERROR_MUST_BE_BUILT_ON_WATER] + }; + + /** + * Types of water-related objects in the game. + */ + enum BuildType { + BT_DOCK, ///< Build a dock + BT_DEPOT, ///< Build a ship depot + BT_BUOY, ///< Build a buoy + }; + + /** + * Checks whether the given tile is actually a tile with a water depot. + * @param tile The tile to check. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile has a water depot. + */ + static bool IsWaterDepotTile(TileIndex tile); + + /** + * Checks whether the given tile is actually a tile with a dock. + * @param tile The tile to check. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile has a dock. + */ + static bool IsDockTile(TileIndex tile); + + /** + * Checks whether the given tile is actually a tile with a buoy. + * @param tile The tile to check. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile has a buoy. + */ + static bool IsBuoyTile(TileIndex tile); + + /** + * Checks whether the given tile is actually a tile with a lock. + * @param tile The tile to check. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile has a lock. + */ + static bool IsLockTile(TileIndex tile); + + /** + * Checks whether the given tile is actually a tile with a canal. + * @param tile The tile to check. + * @pre AIMap::IsValidTile(tile). + * @return True if and only if the tile has a canal. + */ + static bool IsCanalTile(TileIndex tile); + + /** + * Checks whether the given tiles are directly connected, i.e. whether + * a ship vehicle can travel from the center of the first tile to the + * center of the second tile. + * @param tile_from The source tile. + * @param tile_to The destination tile. + * @pre AIMap::IsValidTile(tile_from). + * @pre AIMap::IsValidTile(tile_to). + * @pre 'tile_from' and 'tile_to' are directly neighbouring tiles. + * @return True if and only if a ship can go from tile_from to tile_to. + */ + static bool AreWaterTilesConnected(TileIndex tile_from, TileIndex tile_to); + + /** + * Builds a water depot on tile. + * @param tile The tile where the water depot will be build. + * @param front A tile on the same axis with 'tile' as the depot shall be oriented. + * @pre AIMap::IsValidTile(tile). + * @pre AIMap::IsValidTile(front). + * @exception AIError::ERR_AREA_NOT_CLEAR + * @exception AIError::ERR_SITE_UNSUITABLE + * @exception AIMarine::ERR_MARINE_MUST_BE_BUILT_ON_WATER + * @return Whether the water depot has been/can be build or not. + * @note A WaterDepot is 1 tile in width, and 2 tiles in length. + * @note The depot will be built towards the south from 'tile', not necessarily towards 'front'. + */ + static bool BuildWaterDepot(TileIndex tile, TileIndex front); + + /** + * Builds a dock where tile is the tile still on land. + * @param tile The tile still on land of the dock. + * @param station_id The station to join, AIStation::STATION_NEW or AIStation::STATION_JOIN_ADJACENT. + * @pre AIMap::IsValidTile(tile). + * @pre station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id). + * @exception AIError::ERR_AREA_NOT_CLEAR + * @exception AIError::ERR_SITE_UNSUITABLE + * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION + * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS + * @return Whether the dock has been/can be build or not. + */ + static bool BuildDock(TileIndex tile, StationID station_id); + + /** + * Builds a buoy on tile. + * @param tile The tile where the buoy will be build. + * @pre AIMap::IsValidTile(tile). + * @exception AIError::ERR_AREA_NOT_CLEAR + * @exception AIError::ERR_SITE_UNSUITABLE + * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS + * @return Whether the buoy has been/can be build or not. + */ + static bool BuildBuoy(TileIndex tile); + + /** + * Builds a lock on tile. + * @param tile The tile where the lock will be build. + * @pre AIMap::IsValidTile(tile). + * @exception AIError::ERR_LAND_SLOPED_WRONG + * @exception AIError::ERR_SITE_UNSUITABLE + * @return Whether the lock has been/can be build or not. + */ + static bool BuildLock(TileIndex tile); + + /** + * Builds a canal on tile. + * @param tile The tile where the canal will be build. + * @pre AIMap::IsValidTile(tile). + * @exception AIError::ERR_AREA_NOT_CLEAR + * @exception AIError::ERR_LAND_SLOPED_WRONG + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @exception AIError::ERR_ALREADY_BUILT + * @return Whether the canal has been/can be build or not. + */ + static bool BuildCanal(TileIndex tile); + + /** + * Removes a water depot. + * @param tile Any tile of the water depot. + * @pre AIMap::IsValidTile(tile). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @return Whether the water depot has been/can be removed or not. + */ + static bool RemoveWaterDepot(TileIndex tile); + + /** + * Removes a dock. + * @param tile Any tile of the dock. + * @pre AIMap::IsValidTile(tile). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @return Whether the dock has been/can be removed or not. + */ + static bool RemoveDock(TileIndex tile); + + /** + * Removes a buoy. + * @param tile Any tile of the buoy. + * @pre AIMap::IsValidTile(tile). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @return Whether the buoy has been/can be removed or not. + */ + static bool RemoveBuoy(TileIndex tile); + + /** + * Removes a lock. + * @param tile Any tile of the lock. + * @pre AIMap::IsValidTile(tile). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @return Whether the lock has been/can be removed or not. + */ + static bool RemoveLock(TileIndex tile); + + /** + * Removes a canal. + * @param tile Any tile of the canal. + * @pre AIMap::IsValidTile(tile). + * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY + * @return Whether the canal has been/can be removed or not. + */ + static bool RemoveCanal(TileIndex tile); + + /** + * Get the baseprice of building a water-related object. + * @param build_type the type of object to build + * @return The baseprice of building the given object. + */ + static Money GetBuildCost(BuildType build_type); +}; + +#endif /* SCRIPT_MARINE_HPP */ |