summaryrefslogtreecommitdiff
path: root/src/script/api/script_industrytype.hpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/script/api/script_industrytype.hpp')
-rw-r--r--src/script/api/script_industrytype.hpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/script/api/script_industrytype.hpp b/src/script/api/script_industrytype.hpp
index de5180c43..bae0919e9 100644
--- a/src/script/api/script_industrytype.hpp
+++ b/src/script/api/script_industrytype.hpp
@@ -113,6 +113,9 @@ public:
* @pre IsValidIndustryType(industry_type).
* @return True if you can build this type of industry at locations of your choice.
* @note Returns false if you can only prospect this type of industry, or not build it at all.
+ * @game @note If no valid ScriptCompanyMode active in scope, the script can
+ * @game build as long as the industry type can be built. (a NewGRF can for example
+ * @game reject construction based on current year)
*/
static bool CanBuildIndustry(IndustryType industry_type);
@@ -123,6 +126,9 @@ public:
* @return True if you can prospect this type of industry.
* @note If the setting "Manual primary industry construction method" is set
* to either "None" or "as other industries" this function always returns false.
+ * @game @note If no valid ScriptCompanyMode active in scope, the script can
+ * @game prospect as long as the industry type can be built. (a NewGRF can for
+ * @game example reject construction based on current year)
*/
static bool CanProspectIndustry(IndustryType industry_type);
@@ -131,7 +137,6 @@ public:
* @param industry_type The type of the industry to build.
* @param tile The tile to build the industry on.
* @pre CanBuildIndustry(industry_type).
- * @game @pre Valid ScriptCompanyMode active in scope.
* @return True if the industry was successfully build.
*/
static bool BuildIndustry(IndustryType industry_type, TileIndex tile);
@@ -141,10 +146,12 @@ public:
* an industry on a random place on the map.
* @param industry_type The type of the industry.
* @pre CanProspectIndustry(industry_type).
- * @game @pre Valid ScriptCompanyMode active in scope.
* @return True if no error occurred while trying to prospect.
* @note Even if true is returned there is no guarantee a new industry is build.
* @note If true is returned the money is paid, whether a new industry was build or not.
+ * @game @note if no valid ScriptCompanyMode exist in scope, prospection will not fail
+ * @game due to the general chance that prospection may fail. However prospection can still
+ * @game fail if OpenTTD is unable to find a suitable location to place the industry.
*/
static bool ProspectIndustry(IndustryType industry_type);