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Diffstat (limited to 'src/script/api/script_group.hpp')
-rw-r--r-- | src/script/api/script_group.hpp | 175 |
1 files changed, 175 insertions, 0 deletions
diff --git a/src/script/api/script_group.hpp b/src/script/api/script_group.hpp new file mode 100644 index 000000000..2c9368188 --- /dev/null +++ b/src/script/api/script_group.hpp @@ -0,0 +1,175 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file script_group.hpp Everything to put vehicles into groups. */ + +#ifndef SCRIPT_GROUP_HPP +#define SCRIPT_GROUP_HPP + +#include "script_vehicle.hpp" + +/** + * Class that handles all group related functions. + */ +class AIGroup : public AIObject { +public: + /** + * The group IDs of some special groups. + */ + enum GroupID { + /* Values are important, as they represent the internal state of the game (see group_type.h). */ + GROUP_ALL = 0xFFFD, ///< All vehicles are in this group. + GROUP_DEFAULT = 0xFFFE, ///< Vehicles not put in any other group are in this one. + GROUP_INVALID = 0xFFFF, ///< An invalid group id. + }; + + /** + * Checks whether the given group is valid. + * @param group_id The group to check. + * @pre group_id != GROUP_DEFAULT && group_id != GROUP_ALL. + * @return True if and only if the group is valid. + */ + static bool IsValidGroup(GroupID group_id); + + /** + * Create a new group. + * @param vehicle_type The type of vehicle to create a group for. + * @return The GroupID of the new group, or an invalid GroupID when + * it failed. Check the return value using IsValidGroup(). In test-mode + * 0 is returned if it was successful; any other value indicates failure. + */ + static GroupID CreateGroup(AIVehicle::VehicleType vehicle_type); + + /** + * Delete the given group. When the deletion succeeds all vehicles in the + * given group will move to the GROUP_DEFAULT. + * @param group_id The group to delete. + * @pre IsValidGroup(group_id). + * @return True if and only if the group was successfully deleted. + */ + static bool DeleteGroup(GroupID group_id); + + /** + * Get the vehicle type of a group. + * @param group_id The group to get the type from. + * @pre IsValidGroup(group_id). + * @return The vehicletype of the given group. + */ + static AIVehicle::VehicleType GetVehicleType(GroupID group_id); + + /** + * Set the name of a group. + * @param group_id The group to set the name for. + * @param name The name for the group. + * @pre IsValidGroup(group_id). + * @pre 'name' must have at least one character. + * @pre 'name' must have at most 30 characters. + * @exception AIError::ERR_NAME_IS_NOT_UNIQUE + * @return True if and only if the name was changed. + */ + static bool SetName(GroupID group_id, const char *name); + + /** + * Get the name of a group. + * @param group_id The group to get the name of. + * @pre IsValidGroup(group_id). + * @return The name the group has. + */ + static char *GetName(GroupID group_id); + + /** + * Enable or disable autoreplace protected. If the protection is + * enabled, global autoreplace won't affect vehicles in this group. + * @param group_id The group to change the protection for. + * @param enable True if protection should be enabled. + * @pre IsValidGroup(group_id). + * @return True if and only if the protection was successfully changed. + */ + static bool EnableAutoReplaceProtection(GroupID group_id, bool enable); + + /** + * Get the autoreplace protection status. + * @param group_id The group to get the protection status for. + * @pre IsValidGroup(group_id). + * @return The autoreplace protection status for the given group. + */ + static bool GetAutoReplaceProtection(GroupID group_id); + + /** + * Get the number of engines in a given group. + * @param group_id The group to get the number of engines in. + * @param engine_id The engine id to count. + * @pre IsValidGroup(group_id) || group_id == GROUP_ALL || group_id == GROUP_DEFAULT. + * @return The number of engines with id engine_id in the group with id group_id. + */ + static int32 GetNumEngines(GroupID group_id, EngineID engine_id); + + /** + * Move a vehicle to a group. + * @param group_id The group to move the vehicel to. + * @param vehicle_id The vehicle to move to the group. + * @pre IsValidGroup(group_id) || group_id == GROUP_DEFAULT. + * @pre AIVehicle::IsValidVehicle(vehicle_id). + * @return True if and only if the vehicle was successfully moved to the group. + * @note A vehicle can be in only one group at the same time. To remove it from + * a group, move it to another or to GROUP_DEFAULT. Moving the vehicle to the + * given group means removing it from another group. + */ + static bool MoveVehicle(GroupID group_id, VehicleID vehicle_id); + + /** + * Enable or disable the removal of wagons when a (part of a) vehicle is + * (auto)replaced with a longer variant (longer wagons or longer engines) + * If enabled, wagons are removed from the end of the vehicle until it + * fits in the same number of tiles as it did before. + * @param keep_length If true, wagons will be removed if the a new engine is longer. + * @return True if and only if the value was successfully changed. + */ + static bool EnableWagonRemoval(bool keep_length); + + /** + * Get the current status of wagon removal. + * @return Whether or not wagon removal is enabled. + */ + static bool HasWagonRemoval(); + + /** + * Start replacing all vehicles with a specified engine with another engine. + * @param group_id The group to replace vehicles from. Use ALL_GROUP to replace + * vehicles from all groups that haven't set autoreplace protection. + * @param engine_id_old The engine id to start replacing. + * @param engine_id_new The engine id to replace with. + * @pre IsValidGroup(group_id) || group_id == GROUP_DEFAULT || group_id == GROUP_ALL. + * @pre AIEngine.IsBuildable(engine_id_new). + * @return True if and if the replacing was successfully started. + * @note To stop autoreplacing engine_id_old, call StopAutoReplace(group_id, engine_id_old). + */ + static bool SetAutoReplace(GroupID group_id, EngineID engine_id_old, EngineID engine_id_new); + + /** + * Get the EngineID the given EngineID is replaced with. + * @param group_id The group to get the replacement from. + * @param engine_id The engine that is being replaced. + * @pre IsValidGroup(group_id) || group_id == GROUP_DEFAULT || group_id == GROUP_ALL. + * @return The EngineID that is replacing engine_id or an invalid EngineID + * in case engine_id is not begin replaced. + */ + static EngineID GetEngineReplacement(GroupID group_id, EngineID engine_id); + + /** + * Stop replacing a certain engine in the specified group. + * @param group_id The group to stop replacing the engine in. + * @param engine_id The engine id to stop replacing with another engine. + * @pre IsValidGroup(group_id) || group_id == GROUP_DEFAULT || group_id == GROUP_ALL. + * @return True if and if the replacing was successfully stopped. + */ + static bool StopAutoReplace(GroupID group_id, EngineID engine_id); +}; + +#endif /* SCRIPT_GROUP_HPP */ |