diff options
Diffstat (limited to 'src/script/api/script_gamesettings.hpp')
-rw-r--r-- | src/script/api/script_gamesettings.hpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/script/api/script_gamesettings.hpp b/src/script/api/script_gamesettings.hpp index 07efd630e..8643df5de 100644 --- a/src/script/api/script_gamesettings.hpp +++ b/src/script/api/script_gamesettings.hpp @@ -17,24 +17,24 @@ /** * Class that handles all game settings related functions. * - * @note AIGameSettings::IsValid and AIGameSettings::GetValue are functions + * @note ScriptGameSettings::IsValid and ScriptGameSettings::GetValue are functions * that rely on the settings as OpenTTD stores them in savegame and * openttd.cfg. No guarantees can be given on the long term validity, * consistency and stability of the names, values and value ranges. * Using these settings can be dangerous and could cause issues in * future versions. To make sure that a setting still exists in the - * current version you have to run AIGameSettings::IsValid before + * current version you have to run ScriptGameSettings::IsValid before * accessing it. * - * @note The names of the setting for AIGameSettings::IsValid and - * AIGameSettings::GetValue are the same ones as those that are shown by + * @note The names of the setting for ScriptGameSettings::IsValid and + * ScriptGameSettings::GetValue are the same ones as those that are shown by * the list_settings command in the in-game console. Settings that are * string based are NOT supported and AIGAmeSettings::IsValid will return * false for them. These settings will not be supported either because * they have no relevance for the AI (default client names, server IPs, * etc.). */ -class AIGameSettings : public AIObject { +class ScriptGameSettings : public ScriptObject { public: /** * Is the given game setting a valid setting for this instance of OpenTTD? @@ -65,7 +65,7 @@ public: * @param vehicle_type The vehicle-type to check. * @return True if the vehicle-type is disabled. */ - static bool IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type); + static bool IsDisabledVehicleType(ScriptVehicle::VehicleType vehicle_type); }; #endif /* SCRIPT_GAMESETTINGS_HPP */ |