diff options
Diffstat (limited to 'src/script/api/script_controller.hpp')
-rw-r--r-- | src/script/api/script_controller.hpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/script/api/script_controller.hpp b/src/script/api/script_controller.hpp index f087c0ef7..981ad50bb 100644 --- a/src/script/api/script_controller.hpp +++ b/src/script/api/script_controller.hpp @@ -7,7 +7,7 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file script_controller.hpp The controller of the AI. */ +/** @file script_controller.hpp The controller of the script. */ #ifndef SCRIPT_CONTROLLER_HPP #define SCRIPT_CONTROLLER_HPP @@ -39,21 +39,21 @@ public: ~ScriptController(); /** - * This function is called to start your AI. Your AI starts here. If you - * return from this function, your AI dies, so make sure that doesn't + * This function is called to start your script. Your script starts here. If you + * return from this function, your script dies, so make sure that doesn't * happen. - * @note Cannot be called from within your AI. + * @note Cannot be called from within your script. */ void Start(); /** - * Find at which tick your AI currently is. + * Find at which tick your script currently is. * @return returns the current tick. */ static uint GetTick(); /** - * Get the number of operations the AI may still execute this tick. + * Get the number of operations the script may still execute this tick. * @return The amount of operations left to execute. * @note This number can go negative when certain uninteruptable * operations are executed. The amount of operations that you go @@ -82,21 +82,21 @@ public: static uint GetVersion(); /** - * Change the minimum amount of time the AI should be put in suspend mode + * Change the minimum amount of time the script should be put in suspend mode * when you execute a command. Normally in SP this is 1, and in MP it is * what ever delay the server has been programmed to delay commands - * (normally between 1 and 5). To give a more 'real' effect to your AI, + * (normally between 1 and 5). To give a more 'real' effect to your script, * you can control that number here. * @param ticks The minimum amount of ticks to wait. - * @pre Ticks should be positive. Too big values will influence performance of the AI. + * @pre Ticks should be positive. Too big values will influence performance of the script. * @note If the number is lower than the MP setting, the MP setting wins. */ static void SetCommandDelay(int ticks); /** - * Sleep for X ticks. The code continues after this line when the X AI ticks - * are passed. Mind that an AI tick is different from in-game ticks and - * differ per AI speed. + * Sleep for X ticks. The code continues after this line when the X script ticks + * are passed. Mind that an script tick is different from in-game ticks and + * differ per script speed. * @param ticks the ticks to wait * @pre ticks > 0. * @post the value of GetTick() will be changed exactly 'ticks' in value after @@ -131,7 +131,7 @@ private: int loaded_library_count; ///< The amount of libraries. /** - * Register all classes that are known inside the NoAI API. + * Register all classes that are known inside the script API. */ void RegisterClasses(); }; |