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-rw-r--r--src/script/api/script_bridge.hpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/script/api/script_bridge.hpp b/src/script/api/script_bridge.hpp
index 16fe8d6b8..267782603 100644
--- a/src/script/api/script_bridge.hpp
+++ b/src/script/api/script_bridge.hpp
@@ -135,6 +135,7 @@ public:
* ScriptMap::GetTileY(start) == ScriptMap::GetTileY(end).
* @pre vehicle_type == ScriptVehicle::VT_ROAD || vehicle_type == ScriptVehicle::VT_WATER ||
* (vehicle_type == ScriptVehicle::VT_RAIL && ScriptRail::IsRailTypeAvailable(ScriptRail::GetCurrentRailType())).
+ * @game @pre Outside CompanyMode: vehicle_type == ScriptVehicle::VT_ROAD.
* @exception ScriptError::ERR_ALREADY_BUILT
* @exception ScriptError::ERR_AREA_NOT_CLEAR
* @exception ScriptError::ERR_LAND_SLOPED_WRONG
@@ -143,9 +144,9 @@ public:
* @exception ScriptBridge::ERR_BRIDGE_CANNOT_END_IN_WATER
* @exception ScriptBridge::ERR_BRIDGE_HEADS_NOT_ON_SAME_HEIGHT
* @return Whether the bridge has been/can be build or not.
+ * @game @note Building a bridge (without CompanyMode) results in a bridge owned by towns.
* @note No matter if the road pieces were build or not, if building the
* bridge succeeded, this function returns true.
- * @api -game
*/
static bool BuildBridge(ScriptVehicle::VehicleType vehicle_type, BridgeID bridge_id, TileIndex start, TileIndex end);