diff options
Diffstat (limited to 'src/script/api/game/game_sign.hpp.sq')
-rw-r--r-- | src/script/api/game/game_sign.hpp.sq | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/src/script/api/game/game_sign.hpp.sq b/src/script/api/game/game_sign.hpp.sq deleted file mode 100644 index 0ae48f1c0..000000000 --- a/src/script/api/game/game_sign.hpp.sq +++ /dev/null @@ -1,38 +0,0 @@ -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ - -#include "../script_sign.hpp" -#include "../template/template_sign.hpp.sq" - - -template <> const char *GetClassName<ScriptSign, ST_GS>() { return "GSSign"; } - -void SQGSSign_Register(Squirrel *engine) -{ - DefSQClass<ScriptSign, ST_GS> SQGSSign("GSSign"); - SQGSSign.PreRegister(engine); - SQGSSign.AddConstructor<void (ScriptSign::*)(), 1>(engine, "x"); - - SQGSSign.DefSQConst(engine, ScriptSign::ERR_SIGN_BASE, "ERR_SIGN_BASE"); - SQGSSign.DefSQConst(engine, ScriptSign::ERR_SIGN_TOO_MANY_SIGNS, "ERR_SIGN_TOO_MANY_SIGNS"); - - ScriptError::RegisterErrorMap(STR_ERROR_TOO_MANY_SIGNS, ScriptSign::ERR_SIGN_TOO_MANY_SIGNS); - - ScriptError::RegisterErrorMapString(ScriptSign::ERR_SIGN_TOO_MANY_SIGNS, "ERR_SIGN_TOO_MANY_SIGNS"); - - SQGSSign.DefSQStaticMethod(engine, &ScriptSign::IsValidSign, "IsValidSign", 2, ".i"); - SQGSSign.DefSQStaticMethod(engine, &ScriptSign::SetName, "SetName", 3, ".i."); - SQGSSign.DefSQStaticMethod(engine, &ScriptSign::GetName, "GetName", 2, ".i"); - SQGSSign.DefSQStaticMethod(engine, &ScriptSign::GetOwner, "GetOwner", 2, ".i"); - SQGSSign.DefSQStaticMethod(engine, &ScriptSign::GetLocation, "GetLocation", 2, ".i"); - SQGSSign.DefSQStaticMethod(engine, &ScriptSign::BuildSign, "BuildSign", 3, ".i."); - SQGSSign.DefSQStaticMethod(engine, &ScriptSign::RemoveSign, "RemoveSign", 2, ".i"); - - SQGSSign.PostRegister(engine); -} |