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path: root/src/script/api/game/game_priorityqueue.hpp.sq
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Diffstat (limited to 'src/script/api/game/game_priorityqueue.hpp.sq')
-rw-r--r--src/script/api/game/game_priorityqueue.hpp.sq31
1 files changed, 0 insertions, 31 deletions
diff --git a/src/script/api/game/game_priorityqueue.hpp.sq b/src/script/api/game/game_priorityqueue.hpp.sq
deleted file mode 100644
index fade5e2a1..000000000
--- a/src/script/api/game/game_priorityqueue.hpp.sq
+++ /dev/null
@@ -1,31 +0,0 @@
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-
-#include "../script_priorityqueue.hpp"
-#include "../template/template_priorityqueue.hpp.sq"
-
-
-template <> const char *GetClassName<ScriptPriorityQueue, ST_GS>() { return "GSPriorityQueue"; }
-
-void SQGSPriorityQueue_Register(Squirrel *engine)
-{
- DefSQClass<ScriptPriorityQueue, ST_GS> SQGSPriorityQueue("GSPriorityQueue");
- SQGSPriorityQueue.PreRegister(engine);
- SQGSPriorityQueue.AddConstructor<void (ScriptPriorityQueue::*)(), 1>(engine, "x");
-
- SQGSPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Insert, "Insert");
- SQGSPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Pop, "Pop");
- SQGSPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Peek, "Peek");
- SQGSPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Exists, "Exists");
- SQGSPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Clear, "Clear");
- SQGSPriorityQueue.DefSQMethod(engine, &ScriptPriorityQueue::IsEmpty, "IsEmpty", 1, "x");
- SQGSPriorityQueue.DefSQMethod(engine, &ScriptPriorityQueue::Count, "Count", 1, "x");
-
- SQGSPriorityQueue.PostRegister(engine);
-}