diff options
Diffstat (limited to 'src/script/api/game/game_priorityqueue.hpp.sq')
-rw-r--r-- | src/script/api/game/game_priorityqueue.hpp.sq | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/src/script/api/game/game_priorityqueue.hpp.sq b/src/script/api/game/game_priorityqueue.hpp.sq deleted file mode 100644 index fade5e2a1..000000000 --- a/src/script/api/game/game_priorityqueue.hpp.sq +++ /dev/null @@ -1,31 +0,0 @@ -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ - -#include "../script_priorityqueue.hpp" -#include "../template/template_priorityqueue.hpp.sq" - - -template <> const char *GetClassName<ScriptPriorityQueue, ST_GS>() { return "GSPriorityQueue"; } - -void SQGSPriorityQueue_Register(Squirrel *engine) -{ - DefSQClass<ScriptPriorityQueue, ST_GS> SQGSPriorityQueue("GSPriorityQueue"); - SQGSPriorityQueue.PreRegister(engine); - SQGSPriorityQueue.AddConstructor<void (ScriptPriorityQueue::*)(), 1>(engine, "x"); - - SQGSPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Insert, "Insert"); - SQGSPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Pop, "Pop"); - SQGSPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Peek, "Peek"); - SQGSPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Exists, "Exists"); - SQGSPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Clear, "Clear"); - SQGSPriorityQueue.DefSQMethod(engine, &ScriptPriorityQueue::IsEmpty, "IsEmpty", 1, "x"); - SQGSPriorityQueue.DefSQMethod(engine, &ScriptPriorityQueue::Count, "Count", 1, "x"); - - SQGSPriorityQueue.PostRegister(engine); -} |