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Diffstat (limited to 'src/script/api/game/game_game.hpp.sq')
-rw-r--r--src/script/api/game/game_game.hpp.sq34
1 files changed, 0 insertions, 34 deletions
diff --git a/src/script/api/game/game_game.hpp.sq b/src/script/api/game/game_game.hpp.sq
deleted file mode 100644
index 8c889a05b..000000000
--- a/src/script/api/game/game_game.hpp.sq
+++ /dev/null
@@ -1,34 +0,0 @@
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-
-#include "../script_game.hpp"
-#include "../template/template_game.hpp.sq"
-
-
-template <> const char *GetClassName<ScriptGame, ST_GS>() { return "GSGame"; }
-
-void SQGSGame_Register(Squirrel *engine)
-{
- DefSQClass<ScriptGame, ST_GS> SQGSGame("GSGame");
- SQGSGame.PreRegister(engine);
- SQGSGame.AddConstructor<void (ScriptGame::*)(), 1>(engine, "x");
-
- SQGSGame.DefSQConst(engine, ScriptGame::LT_TEMPERATE, "LT_TEMPERATE");
- SQGSGame.DefSQConst(engine, ScriptGame::LT_ARCTIC, "LT_ARCTIC");
- SQGSGame.DefSQConst(engine, ScriptGame::LT_TROPIC, "LT_TROPIC");
- SQGSGame.DefSQConst(engine, ScriptGame::LT_TOYLAND, "LT_TOYLAND");
-
- SQGSGame.DefSQStaticMethod(engine, &ScriptGame::Pause, "Pause", 1, ".");
- SQGSGame.DefSQStaticMethod(engine, &ScriptGame::Unpause, "Unpause", 1, ".");
- SQGSGame.DefSQStaticMethod(engine, &ScriptGame::IsPaused, "IsPaused", 1, ".");
- SQGSGame.DefSQStaticMethod(engine, &ScriptGame::GetLandscape, "GetLandscape", 1, ".");
- SQGSGame.DefSQStaticMethod(engine, &ScriptGame::IsMultiplayer, "IsMultiplayer", 1, ".");
-
- SQGSGame.PostRegister(engine);
-}