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-rw-r--r--src/saveload/afterload.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 67b2f8975..74f7778fb 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -2695,11 +2695,11 @@ bool AfterLoadGame()
if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_FIELDS)) continue;
uint fence = GB(_m[t].m4, 5, 3);
if (fence != 0 && IsTileType(TILE_ADDXY(t, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(t, 1, 0), CLEAR_FIELDS)) {
- SetFenceNE(TILE_ADDXY(t, 1, 0), fence);
+ SetFence(TILE_ADDXY(t, 1, 0), DIAGDIR_NE, fence);
}
fence = GB(_m[t].m4, 2, 3);
if (fence != 0 && IsTileType(TILE_ADDXY(t, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(t, 0, 1), CLEAR_FIELDS)) {
- SetFenceNW(TILE_ADDXY(t, 0, 1), fence);
+ SetFence(TILE_ADDXY(t, 0, 1), DIAGDIR_NW, fence);
}
SB(_m[t].m4, 2, 3, 0);
SB(_m[t].m4, 5, 3, 0);