diff options
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/saveload.cpp | 393 |
1 files changed, 262 insertions, 131 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 22844f4dc..686cb5e1e 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -227,7 +227,6 @@ byte _sl_minor_version; ///< the minor savegame version, DO NOT USE! char _savegame_format[8]; ///< how to compress savegames bool _do_autosave; ///< are we doing an autosave at the moment? -typedef void WriterProc(byte *buf, size_t len); typedef size_t ReaderProc(); /** What are we currently doing? */ @@ -248,6 +247,52 @@ enum NeedLength { /** Save in chunks of 128 KiB. */ static const size_t MEMORY_CHUNK_SIZE = 128 * 1024; +/** Interface for filtering a savegame till it is written. */ +struct SaveFilter { + /** Chained to the (savegame) filters. */ + SaveFilter *chain; + + /** + * Initialise this filter. + * @param chain The next filter in this chain. + */ + SaveFilter(SaveFilter *chain) : chain(chain) + { + } + + /** Make sure the writers are properly closed. */ + virtual ~SaveFilter() + { + delete this->chain; + } + + /** + * Write a given number of bytes into the savegame. + * @param buf The bytes to write. + * @param len The number of bytes to write. + */ + virtual void Write(byte *buf, size_t len) = 0; + + /** + * Prepare everything to finish writing the savegame. + */ + virtual void Finish() + { + if (this->chain != NULL) this->chain->Finish(); + } +}; + +/** + * Instantiator for a save filter. + * @param chain The next filter in this chain. + * @param compression_level The requested level of compression. + * @tparam T The type of save filter to create. + */ +template <typename T> SaveFilter *CreateSaveFilter(SaveFilter *chain, byte compression_level) +{ + return new T(chain, compression_level); +} + /** Container for dumping the savegame (quickly) to memory. */ struct MemoryDumper { AutoFreeSmallVector<byte *, 16> blocks; ///< Buffer with blocks of allocated memory. @@ -277,9 +322,9 @@ struct MemoryDumper { /** * Flush this dumper into a writer. - * @param writer The writer we want to use. + * @param writer The filter we want to use. */ - void Flush(WriterProc writer) + void Flush(SaveFilter *writer) { uint i = 0; size_t t = this->GetSize(); @@ -287,9 +332,11 @@ struct MemoryDumper { while (t > 0) { size_t to_write = min(MEMORY_CHUNK_SIZE, t); - writer(this->blocks[i++], to_write); + writer->Write(this->blocks[i++], to_write); t -= to_write; } + + writer->Finish(); } /** @@ -315,6 +362,8 @@ struct SaveLoadParams { size_t offs_base; ///< the offset in number of bytes since we started writing data (eg uncompressed savegame size) MemoryDumper *dumper; ///< Memory dumper to write the savegame to. + SaveFilter *sf; ///< Filter to write the savegame to. + ReaderProc *read_bytes; ///< savegame loader function /* When saving/loading savegames, they are always saved to a temporary memory-place @@ -1722,6 +1771,42 @@ static void SlFixPointers() assert(_sl.action == SLA_PTRS); } +/** Yes, simply writing to a file. */ +struct FileWriter : SaveFilter { + FILE *file; ///< The file to write to. + + /** + * Create the file writer, so it writes to a specific file. + * @param file The file to write to. + */ + FileWriter(FILE *file) : SaveFilter(NULL), file(file) + { + } + + /** Make sure everything is cleaned up. */ + ~FileWriter() + { + this->Finish(); + + /* Make sure we don't double free. */ + _sl.sf = NULL; + } + + /* virtual */ void Write(byte *buf, size_t size) + { + /* We're in the process of shutting down, i.e. in "failure" mode. */ + if (this->file == NULL) return; + + if (fwrite(buf, 1, size, this->file) != size) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE); + } + + /* virtual */ void Finish() + { + if (this->file != NULL) fclose(this->file); + this->file = NULL; + } +}; + /******************************************* ********** START OF LZO CODE ************** *******************************************/ @@ -1764,27 +1849,40 @@ static size_t ReadLZO() return len; } -static void WriteLZO(byte *p, size_t size) -{ - const lzo_bytep in = p; - /* Buffer size is from the LZO docs plus the chunk header size. */ - byte out[LZO_BUFFER_SIZE + LZO_BUFFER_SIZE / 16 + 64 + 3 + sizeof(uint32) * 2]; - byte wrkmem[LZO1X_1_MEM_COMPRESS]; - lzo_uint outlen; - - do { - /* Compress up to LZO_BUFFER_SIZE bytes at once. */ - lzo_uint len = size > LZO_BUFFER_SIZE ? LZO_BUFFER_SIZE : (lzo_uint)size; - lzo1x_1_compress(in, len, out + sizeof(uint32) * 2, &outlen, wrkmem); - ((uint32*)out)[1] = TO_BE32((uint32)outlen); - ((uint32*)out)[0] = TO_BE32(lzo_adler32(0, out + sizeof(uint32), outlen + sizeof(uint32))); - if (fwrite(out, outlen + sizeof(uint32) * 2, 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE); +/** Filter using LZO compression. */ +struct LZOSaveFilter : SaveFilter { + /** + * Initialise this filter. + * @param chain The next filter in this chain. + * @param compression_level The requested level of compression. + */ + LZOSaveFilter(SaveFilter *chain, byte compression_level) : SaveFilter(chain) + { + if (lzo_init() != LZO_E_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor"); + } - /* Move to next data chunk. */ - size -= len; - in += len; - } while (size > 0); -} + /* virtual */ void Write(byte *buf, size_t size) + { + const lzo_bytep in = buf; + /* Buffer size is from the LZO docs plus the chunk header size. */ + byte out[LZO_BUFFER_SIZE + LZO_BUFFER_SIZE / 16 + 64 + 3 + sizeof(uint32) * 2]; + byte wrkmem[LZO1X_1_MEM_COMPRESS]; + lzo_uint outlen; + + do { + /* Compress up to LZO_BUFFER_SIZE bytes at once. */ + lzo_uint len = size > LZO_BUFFER_SIZE ? LZO_BUFFER_SIZE : (lzo_uint)size; + lzo1x_1_compress(in, len, out + sizeof(uint32) * 2, &outlen, wrkmem); + ((uint32*)out)[1] = TO_BE32((uint32)outlen); + ((uint32*)out)[0] = TO_BE32(lzo_adler32(0, out + sizeof(uint32), outlen + sizeof(uint32))); + this->chain->Write(out, outlen + sizeof(uint32) * 2); + + /* Move to next data chunk. */ + size -= len; + in += len; + } while (size > 0); + } +}; static bool InitLZO(byte compression) { @@ -1813,11 +1911,6 @@ static size_t ReadNoComp() return fread(_sl.buf, 1, NOCOMP_BUFFER_SIZE, _sl.fh); } -static void WriteNoComp(byte *buf, size_t size) -{ - if (fwrite(buf, 1, size, _sl.fh) != size) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE); -} - static bool InitNoComp(byte compression) { _sl.bufsize = NOCOMP_BUFFER_SIZE; @@ -1830,6 +1923,23 @@ static void UninitNoComp() free(_sl.buf_ori); } +/** Filter without any compression. */ +struct NoCompSaveFilter : SaveFilter { + /** + * Initialise this filter. + * @param chain The next filter in this chain. + * @param compression_level The requested level of compression. + */ + NoCompSaveFilter(SaveFilter *chain, byte compression_level) : SaveFilter(chain) + { + } + + /* virtual */ void Write(byte *buf, size_t size) + { + this->chain->Write(buf, size); + } +}; + #include "../gui.h" struct ThreadedSave { @@ -1892,58 +2002,68 @@ static void UninitReadZlib() free(_sl.buf_ori); } -static bool InitWriteZlib(byte compression) -{ - memset(&_z, 0, sizeof(_z)); - if (deflateInit(&_z, compression) != Z_OK) return false; +/** Filter using Zlib compression. */ +struct ZlibSaveFilter : SaveFilter { + z_stream z; ///< Stream state we are writing to. - _sl.bufsize = ZLIB_BUFFER_SIZE; - _sl.buf = _sl.buf_ori = MallocT<byte>(ZLIB_BUFFER_SIZE); - return true; -} + /** + * Initialise this filter. + * @param chain The next filter in this chain. + * @param compression_level The requested level of compression. + */ + ZlibSaveFilter(SaveFilter *chain, byte compression_level) : SaveFilter(chain) + { + memset(&this->z, 0, sizeof(this->z)); + if (deflateInit(&this->z, compression_level) != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor"); + } -static void WriteZlibLoop(z_streamp z, byte *p, size_t len, int mode) -{ - byte buf[ZLIB_BUFFER_SIZE]; // output buffer - int r; - uint n; - z->next_in = p; - z->avail_in = (uInt)len; - do { - z->next_out = buf; - z->avail_out = sizeof(buf); - - /** - * For the poor next soul who sees many valgrind warnings of the - * "Conditional jump or move depends on uninitialised value(s)" kind: - * According to the author of zlib it is not a bug and it won't be fixed. - * http://groups.google.com/group/comp.compression/browse_thread/thread/b154b8def8c2a3ef/cdf9b8729ce17ee2 - * [Mark Adler, Feb 24 2004, 'zlib-1.2.1 valgrind warnings' in the newgroup comp.compression] - */ - r = deflate(z, mode); - - /* bytes were emitted? */ - if ((n = sizeof(buf) - z->avail_out) != 0) { - if (fwrite(buf, n, 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE); - } - if (r == Z_STREAM_END) break; + /** + * Helper loop for writing the data. + * @param p The bytes to write. + * @param len Amount of bytes to write. + * @param mode Mode for deflate. + */ + void WriteLoop(byte *p, size_t len, int mode) + { + byte buf[MEMORY_CHUNK_SIZE]; // output buffer + uint n; + this->z.next_in = p; + this->z.avail_in = (uInt)len; + do { + this->z.next_out = buf; + this->z.avail_out = sizeof(buf); + + /** + * For the poor next soul who sees many valgrind warnings of the + * "Conditional jump or move depends on uninitialised value(s)" kind: + * According to the author of zlib it is not a bug and it won't be fixed. + * http://groups.google.com/group/comp.compression/browse_thread/thread/b154b8def8c2a3ef/cdf9b8729ce17ee2 + * [Mark Adler, Feb 24 2004, 'zlib-1.2.1 valgrind warnings' in the newgroup comp.compression] + */ + int r = deflate(&this->z, mode); + + /* bytes were emitted? */ + if ((n = sizeof(buf) - this->z.avail_out) != 0) { + this->chain->Write(buf, n); + } + if (r == Z_STREAM_END) break; - if (r != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "zlib returned error code"); - } while (z->avail_in || !z->avail_out); -} + if (r != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "zlib returned error code"); + } while (this->z.avail_in || !this->z.avail_out); + } -static void WriteZlib(byte *buf, size_t len) -{ - WriteZlibLoop(&_z, buf, len, 0); -} + /* virtual */ void Write(byte *buf, size_t size) + { + this->WriteLoop(buf, size, 0); + } -static void UninitWriteZlib() -{ - /* flush any pending output. */ - if (_sl.fh) WriteZlibLoop(&_z, NULL, 0, Z_FINISH); - deflateEnd(&_z); - free(_sl.buf_ori); -} + /* virtual */ void Finish() + { + this->WriteLoop(NULL, 0, Z_FINISH); + this->chain->Finish(); + deflateEnd(&this->z); + } +}; #endif /* WITH_ZLIB */ @@ -2001,49 +2121,60 @@ static void UninitReadLZMA() free(_sl.buf_ori); } -static bool InitWriteLZMA(byte compression) -{ - _lzma = _lzma_init; - if (lzma_easy_encoder(&_lzma, compression, LZMA_CHECK_CRC32) != LZMA_OK) return false; - - _sl.bufsize = MEMORY_CHUNK_SIZE; - _sl.buf = _sl.buf_ori = MallocT<byte>(MEMORY_CHUNK_SIZE); - return true; -} - -static void WriteLZMALoop(lzma_stream *lzma, byte *p, size_t len, lzma_action action) -{ - byte buf[MEMORY_CHUNK_SIZE]; // output buffer - size_t n; - lzma->next_in = p; - lzma->avail_in = len; - do { - lzma->next_out = buf; - lzma->avail_out = sizeof(buf); +/** Filter using LZMA compression. */ +struct LZMASaveFilter : SaveFilter { + lzma_stream lzma; ///< Stream state that we are writing to. - lzma_ret r = lzma_code(&_lzma, action); + /** + * Initialise this filter. + * @param chain The next filter in this chain. + * @param compression_level The requested level of compression. + */ + LZMASaveFilter(SaveFilter *chain, byte compression_level) : SaveFilter(chain) + { + this->lzma = LZMA_STREAM_INIT; + if (lzma_easy_encoder(&this->lzma, compression_level, LZMA_CHECK_CRC32) != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor"); + } - /* bytes were emitted? */ - if ((n = sizeof(buf) - lzma->avail_out) != 0) { - if (fwrite(buf, n, 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE); - } - if (r == LZMA_STREAM_END) break; - if (r != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "liblzma returned error code"); - } while (lzma->avail_in || !lzma->avail_out); -} + /** + * Helper loop for writing the data. + * @param p The bytes to write. + * @param len Amount of bytes to write. + * @param action Action for lzma_code. + */ + void WriteLoop(byte *p, size_t len, lzma_action action) + { + byte buf[MEMORY_CHUNK_SIZE]; // output buffer + size_t n; + this->lzma.next_in = p; + this->lzma.avail_in = len; + do { + this->lzma.next_out = buf; + this->lzma.avail_out = sizeof(buf); + + lzma_ret r = lzma_code(&this->lzma, action); + + /* bytes were emitted? */ + if ((n = sizeof(buf) - this->lzma.avail_out) != 0) { + this->chain->Write(buf, n); + } + if (r == LZMA_STREAM_END) break; + if (r != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "liblzma returned error code"); + } while (this->lzma.avail_in || !this->lzma.avail_out); + } -static void WriteLZMA(byte *buf, size_t len) -{ - WriteLZMALoop(&_lzma, buf, len, LZMA_RUN); -} + /* virtual */ void Write(byte *buf, size_t size) + { + this->WriteLoop(buf, size, LZMA_RUN); + } -static void UninitWriteLZMA() -{ - /* flush any pending output. */ - if (_sl.fh) WriteLZMALoop(&_lzma, NULL, 0, LZMA_FINISH); - lzma_end(&_lzma); - free(_sl.buf_ori); -} + /* virtual */ void Finish() + { + this->WriteLoop(NULL, 0, LZMA_FINISH); + this->chain->Finish(); + lzma_end(&this->lzma); + } +}; #endif /* WITH_LZMA */ @@ -2060,9 +2191,7 @@ struct SaveLoadFormat { ReaderProc *reader; ///< function that loads the data from the file void (*uninit_read)(); ///< function executed when reading is finished - bool (*init_write)(byte compression); ///< function executed upon intialization of the saver - WriterProc *writer; ///< function that saves the data to the file - void (*uninit_write)(); ///< function executed when writing is done + SaveFilter *(*init_write)(SaveFilter *chain, byte compression); ///< Constructor for the save filter. byte min_compression; ///< the minimum compression level of this format byte default_compression; ///< the default compression level of this format @@ -2073,19 +2202,19 @@ struct SaveLoadFormat { static const SaveLoadFormat _saveload_formats[] = { #if defined(WITH_LZO) /* Roughly 75% larger than zlib level 6 at only ~7% of the CPU usage. */ - {"lzo", TO_BE32X('OTTD'), InitLZO, ReadLZO, UninitLZO, InitLZO, WriteLZO, UninitLZO, 0, 0, 0}, + {"lzo", TO_BE32X('OTTD'), InitLZO, ReadLZO, UninitLZO, CreateSaveFilter<LZOSaveFilter>, 0, 0, 0}, #else - {"lzo", TO_BE32X('OTTD'), NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0}, + {"lzo", TO_BE32X('OTTD'), NULL, NULL, NULL, NULL, 0, 0, 0}, #endif /* Roughly 5 times larger at only 1% of the CPU usage over zlib level 6. */ - {"none", TO_BE32X('OTTN'), InitNoComp, ReadNoComp, UninitNoComp, InitNoComp, WriteNoComp, UninitNoComp, 0, 0, 0}, + {"none", TO_BE32X('OTTN'), InitNoComp, ReadNoComp, UninitNoComp, CreateSaveFilter<NoCompSaveFilter>, 0, 0, 0}, #if defined(WITH_ZLIB) /* After level 6 the speed reduction is significant (1.5x to 2.5x slower per level), but the reduction in filesize is * fairly insignificant (~1% for each step). Lower levels become ~5-10% bigger by each level than level 6 while level * 1 is "only" 3 times as fast. Level 0 results in uncompressed savegames at about 8 times the cost of "none". */ - {"zlib", TO_BE32X('OTTZ'), InitReadZlib, ReadZlib, UninitReadZlib, InitWriteZlib, WriteZlib, UninitWriteZlib, 0, 6, 9}, + {"zlib", TO_BE32X('OTTZ'), InitReadZlib, ReadZlib, UninitReadZlib, CreateSaveFilter<ZlibSaveFilter>, 0, 6, 9}, #else - {"zlib", TO_BE32X('OTTZ'), NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0}, + {"zlib", TO_BE32X('OTTZ'), NULL, NULL, NULL, NULL, 0, 0, 0}, #endif #if defined(WITH_LZMA) /* Level 2 compression is speed wise as fast as zlib level 6 compression (old default), but results in ~10% smaller saves. @@ -2093,9 +2222,9 @@ static const SaveLoadFormat _saveload_formats[] = { * The next significant reduction in file size is at level 4, but that is already 4 times slower. Level 3 is primarily 50% * slower while not improving the filesize, while level 0 and 1 are faster, but don't reduce savegame size much. * It's OTTX and not e.g. OTTL because liblzma is part of xz-utils and .tar.xz is prefered over .tar.lzma. */ - {"lzma", TO_BE32X('OTTX'), InitReadLZMA, ReadLZMA, UninitReadLZMA, InitWriteLZMA, WriteLZMA, UninitWriteLZMA, 0, 2, 9}, + {"lzma", TO_BE32X('OTTX'), InitReadLZMA, ReadLZMA, UninitReadLZMA, CreateSaveFilter<LZMASaveFilter>, 0, 2, 9}, #else - {"lzma", TO_BE32X('OTTX'), NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0}, + {"lzma", TO_BE32X('OTTX'), NULL, NULL, NULL, NULL, 0, 0, 0}, #endif }; @@ -2162,6 +2291,9 @@ static inline void ClearMemoryDumper() { delete _sl.dumper; _sl.dumper = NULL; + + delete _sl.sf; + _sl.sf = NULL; } /** Small helper function to close the to be loaded savegame and signal error */ @@ -2236,16 +2368,13 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded) /* We have written our stuff to memory, now write it to file! */ uint32 hdr[2] = { fmt->tag, TO_BE32(SAVEGAME_VERSION << 16) }; - if (fwrite(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE); + _sl.sf->Write((byte*)hdr, sizeof(hdr)); - if (!fmt->init_write(compression)) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor"); + _sl.sf = fmt->init_write(_sl.sf, compression); + _sl.dumper->Flush(_sl.sf); - _sl.dumper->Flush(fmt->writer); ClearMemoryDumper(); - fmt->uninit_write(); - fclose(_sl.fh); - if (threaded) SetAsyncSaveFinish(SaveFileDone); return SL_OK; @@ -2358,6 +2487,8 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo DEBUG(desync, 1, "save: %08x; %02x; %s", _date, _date_fract, filename); _sl.dumper = new MemoryDumper(); + _sl.sf = new FileWriter(_sl.fh); + _sl.fh = NULL; // This shouldn't be closed; goes via _sl.sf now. _sl.excpt_uninit = ClearMemoryDumper; _sl_version = SAVEGAME_VERSION; |