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-rw-r--r--src/saveload/ai_sl.cpp2
-rw-r--r--src/saveload/game_sl.cpp2
-rw-r--r--src/saveload/saveload.h2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp
index 9b58aea11..0ece81981 100644
--- a/src/saveload/ai_sl.cpp
+++ b/src/saveload/ai_sl.cpp
@@ -98,7 +98,7 @@ static void Load_AIPL()
DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version);
DEBUG(script, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible.");
}
- /* Make sure the AI doesn't get the saveload data, as he was not the
+ /* Make sure the AI doesn't get the saveload data, as it was not the
* writer of the saveload data in the first place */
_ai_saveload_version = -1;
}
diff --git a/src/saveload/game_sl.cpp b/src/saveload/game_sl.cpp
index e13484385..b570d1054 100644
--- a/src/saveload/game_sl.cpp
+++ b/src/saveload/game_sl.cpp
@@ -90,7 +90,7 @@ static void Load_GSDT()
DEBUG(script, 0, "The savegame has an GameScript by the name '%s', version %d which is no longer available.", _game_saveload_name, _game_saveload_version);
DEBUG(script, 0, "The latest version of that GameScript has been loaded instead, but it'll not get the savegame data as it's incompatible.");
}
- /* Make sure the GameScript doesn't get the saveload data, as he was not the
+ /* Make sure the GameScript doesn't get the saveload data, as it was not the
* writer of the saveload data in the first place */
_game_saveload_version = -1;
}
diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h
index cda6af82b..28513c70c 100644
--- a/src/saveload/saveload.h
+++ b/src/saveload/saveload.h
@@ -313,7 +313,7 @@ enum SaveLoadVersion : uint16 {
* cannot digest. But, this gives for ugly errors. As we have plenty of
* versions anyway, we simply skip the versions we know belong to
* patchpacks. This way we can present the user with a clean error
- * indicate he is loading a savegame from a patchpack.
+ * indicate they are loading a savegame from a patchpack.
* For future patchpack creators: please follow a system like JGRPP, where
* the version is masked with 0x8000, and the true version is stored in
* its own chunk with feature toggles.