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-rw-r--r--src/saveload/afterload.cpp3
-rw-r--r--src/saveload/saveload.cpp3
2 files changed, 4 insertions, 2 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 9d9540368..6c6458940 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -2319,8 +2319,9 @@ bool AfterLoadGame()
}
}
-
if (CheckSavegameVersion(152)) {
+ _industry_builder.Reset(); // Initialize industry build data.
+
/* The moment vehicles go from hidden to visible changed. This means
* that vehicles don't always get visible anymore causing things to
* get messed up just after loading the savegame. This fixes that. */
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index bcbbcb71d..ba7819a55 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -214,8 +214,9 @@
* 149 20832
* 150 20857
* 151 20918
+ * 152 21171
*/
-extern const uint16 SAVEGAME_VERSION = 151; ///< current savegame version of OpenTTD
+extern const uint16 SAVEGAME_VERSION = 152; ///< Current savegame version of OpenTTD.
SavegameType _savegame_type; ///< type of savegame we are loading