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-rw-r--r--src/saveload/afterload.cpp3
-rw-r--r--src/saveload/oldloader_sl.cpp7
2 files changed, 6 insertions, 4 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 5937318aa..3a8e58ab4 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -2756,8 +2756,9 @@ bool AfterLoadGame()
}
if (IsSavegameVersionBefore(178)) {
+ extern uint8 _old_diff_level;
/* Initialise script settings profile */
- _settings_game.script.settings_profile = IsInsideMM(_settings_game.difficulty.diff_level, SP_BEGIN, SP_END) ? _settings_game.difficulty.diff_level : (uint)SP_MEDIUM;
+ _settings_game.script.settings_profile = IsInsideMM(_old_diff_level, SP_BEGIN, SP_END) ? _old_diff_level : (uint)SP_MEDIUM;
}
/* Road stops is 'only' updating some caches */
diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp
index bbc9cbb94..d36ba54f8 100644
--- a/src/saveload/oldloader_sl.cpp
+++ b/src/saveload/oldloader_sl.cpp
@@ -1573,6 +1573,7 @@ extern TileIndex _cur_tileloop_tile;
extern uint16 _disaster_delay;
extern byte _trees_tick_ctr;
extern byte _age_cargo_skip_counter; // From misc_sl.cpp
+extern uint8 _old_diff_level;
static const OldChunks main_chunk[] = {
OCL_ASSERT( OC_TTD, 0 ),
OCL_ASSERT( OC_TTO, 0 ),
@@ -1718,7 +1719,7 @@ static const OldChunks main_chunk[] = {
OCL_ASSERT( OC_TTD, 0x77130 ),
- OCL_VAR ( OC_UINT8, 1, &_settings_game.difficulty.diff_level ),
+ OCL_VAR ( OC_UINT8, 1, &_old_diff_level ),
OCL_VAR ( OC_TTD | OC_UINT8, 1, &_settings_game.game_creation.landscape ),
OCL_VAR ( OC_TTD | OC_UINT8, 1, &_trees_tick_ctr ),
@@ -1777,7 +1778,7 @@ bool LoadTTDMain(LoadgameState *ls)
FixOldVehicles();
/* We have a new difficulty setting */
- _settings_game.difficulty.town_council_tolerance = Clamp(_settings_game.difficulty.diff_level, 0, 2);
+ _settings_game.difficulty.town_council_tolerance = Clamp(_old_diff_level, 0, 2);
DEBUG(oldloader, 3, "Finished converting game data");
DEBUG(oldloader, 1, "TTD(Patch) savegame successfully converted");
@@ -1820,7 +1821,7 @@ bool LoadTTOMain(LoadgameState *ls)
FixTTOCompanies();
/* We have a new difficulty setting */
- _settings_game.difficulty.town_council_tolerance = Clamp(_settings_game.difficulty.diff_level, 0, 2);
+ _settings_game.difficulty.town_council_tolerance = Clamp(_old_diff_level, 0, 2);
/* SVXConverter about cargo payment rates correction:
* "increase them to compensate for the faster time advance in TTD compared to TTO