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-rw-r--r--src/saveload/afterload.cpp1
-rw-r--r--src/saveload/object_sl.cpp2
2 files changed, 3 insertions, 0 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 388faceee..95a379c9d 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -1875,6 +1875,7 @@ bool AfterLoadGame()
o->build_date = _date;
o->town = type == OBJECT_STATUE ? Town::Get(_m[t].m2) : CalcClosestTownFromTile(t, UINT_MAX);
_m[t].m2 = o->index;
+ Object::IncTypeCount(type);
} else {
/* We're at an offset, so get the ID from our "root". */
TileIndex northern_tile = t - TileXY(GB(offset, 0, 4), GB(offset, 4, 4));
diff --git a/src/saveload/object_sl.cpp b/src/saveload/object_sl.cpp
index 0e36100c3..6218eea1e 100644
--- a/src/saveload/object_sl.cpp
+++ b/src/saveload/object_sl.cpp
@@ -11,6 +11,7 @@
#include "../stdafx.h"
#include "../object_base.h"
+#include "../object_map.h"
#include "saveload.h"
#include "newgrf_sl.h"
@@ -50,6 +51,7 @@ static void Ptrs_OBJS()
Object *o;
FOR_ALL_OBJECTS(o) {
SlObject(o, _object_desc);
+ Object::IncTypeCount(GetObjectType(o->location.tile));
}
}