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-rw-r--r--src/saveload/afterload.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 055407a7d..9ddef77ce 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -202,10 +202,8 @@ static inline RailType UpdateRailType(RailType rt, RailType min)
* the intialization of the windows and caches quite some bugs
* had been made.
* Moving this out of there is both cleaner and less bug-prone.
- *
- * @return true if everything went according to plan, otherwise false.
*/
-static bool InitializeWindowsAndCaches()
+static void InitializeWindowsAndCaches()
{
/* Initialize windows */
ResetWindowSystem();
@@ -239,8 +237,6 @@ static bool InitializeWindowsAndCaches()
UpdateAirportsNoise();
CheckTrainsLengths();
-
- return true;
}
typedef void (CDECL *SignalHandlerPointer)(int);
@@ -1910,10 +1906,10 @@ bool AfterLoadGame()
GamelogPrintDebug(1);
- bool ret = InitializeWindowsAndCaches();
+ InitializeWindowsAndCaches();
/* Restore the signals */
ResetSignalHandlers();
- return ret;
+ return true;
}
/** Reload all NewGRF files during a running game. This is a cut-down