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-rw-r--r--src/saveload/oldloader_sl.cpp6
-rw-r--r--src/saveload/vehicle_sl.cpp4
2 files changed, 5 insertions, 5 deletions
diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp
index d692be42b..3a7eebd29 100644
--- a/src/saveload/oldloader_sl.cpp
+++ b/src/saveload/oldloader_sl.cpp
@@ -1122,8 +1122,8 @@ static const OldChunks vehicle_air_chunk[] = {
};
static const OldChunks vehicle_effect_chunk[] = {
- OCL_SVAR( OC_UINT16, VehicleEffect, animation_state ),
- OCL_SVAR( OC_UINT8, VehicleEffect, animation_substate ),
+ OCL_SVAR( OC_UINT16, EffectVehicle, animation_state ),
+ OCL_SVAR( OC_UINT8, EffectVehicle, animation_substate ),
OCL_NULL( 7 ), // Junk
@@ -1160,7 +1160,7 @@ static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
case VEH_ROAD : res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
case VEH_SHIP : res = LoadChunk(ls, v, vehicle_ship_chunk); break;
case VEH_AIRCRAFT: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
- case VEH_EFFECT : res = LoadChunk(ls, &v->u.effect, vehicle_effect_chunk); break;
+ case VEH_EFFECT : res = LoadChunk(ls, v, vehicle_effect_chunk); break;
case VEH_DISASTER: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
}
}
diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp
index c749a27e3..9a4c2503d 100644
--- a/src/saveload/vehicle_sl.cpp
+++ b/src/saveload/vehicle_sl.cpp
@@ -606,8 +606,8 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
SLE_VAR(Vehicle, progress, SLE_UINT8),
SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
- SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleEffect, animation_state), SLE_UINT16),
- SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleEffect, animation_substate), SLE_UINT8),
+ SLE_VAR(EffectVehicle, animation_state, SLE_UINT16),
+ SLE_VAR(EffectVehicle, animation_substate, SLE_UINT8),
SLE_CONDVAR(Vehicle, spritenum, SLE_UINT8, 2, SL_MAX_VERSION),