diff options
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/afterload.cpp | 42 | ||||
-rw-r--r-- | src/saveload/object_sl.cpp | 57 | ||||
-rw-r--r-- | src/saveload/saveload.cpp | 2 |
3 files changed, 99 insertions, 2 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 12cbf2e3e..1a2d07cca 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -37,6 +37,7 @@ #include "../signs_func.h" #include "../aircraft.h" #include "../object_map.h" +#include "../object_base.h" #include "../tree_map.h" #include "../company_func.h" #include "../road_cmd.h" @@ -1838,8 +1839,8 @@ bool AfterLoadGame() /* Reordering/generalisation of the object bits. */ ObjectType type = GetObjectType(t); - SetObjectAnimationStage(t, type == OBJECT_HQ ? GB(_m[t].m3, 2, 3) : 0); - SetObjectOffset(t, type == OBJECT_HQ ? GB(_m[t].m3, 1, 1) | GB(_m[t].m3, 0, 1) << 4 : 0); + SB(_m[t].m6, 2, 4, type == OBJECT_HQ ? GB(_m[t].m3, 2, 3) : 0); + _m[t].m3 = type == OBJECT_HQ ? GB(_m[t].m3, 1, 1) | GB(_m[t].m3, 0, 1) << 4 : 0; /* Make sure those bits are clear as well! */ _m[t].m4 = 0; @@ -1847,6 +1848,43 @@ bool AfterLoadGame() } } + if (CheckSavegameVersion(147) && Object::GetNumItems() == 0) { + /* Make real objects for object tiles. */ + for (TileIndex t = 0; t < map_size; t++) { + if (!IsTileType(t, MP_OBJECT)) continue; + + if (Town::GetNumItems() == 0) { + /* No towns, so remove all objects! */ + DoClearSquare(t); + } else { + uint offset = _m[t].m3; + + /* Also move the animation state. */ + _m[t].m3 = GB(_m[t].m6, 2, 4); + SB(_m[t].m6, 2, 4, 0); + + if (offset == 0) { + /* No offset, so make the object. */ + ObjectType type = GetObjectType(t); + int size = type == OBJECT_HQ ? 2 : 1; + + Object *o = new Object(); + o->location.tile = t; + o->location.w = size; + o->location.h = size; + o->build_date = _date; + o->town = type == OBJECT_STATUE ? Town::Get(_m[t].m2) : CalcClosestTownFromTile(t, UINT_MAX); + _m[t].m2 = o->index; + } else { + /* We're at an offset, so get the ID from our "root". */ + TileIndex northern_tile = t - TileXY(GB(offset, 0, 4), GB(offset, 4, 4)); + assert(IsTileType(northern_tile, MP_OBJECT)); + _m[t].m2 = _m[northern_tile].m2; + } + } + } + } + if (CheckSavegameVersion(113)) { /* allow_town_roads is added, set it if town_layout wasn't TL_NO_ROADS */ if (_settings_game.economy.town_layout == 0) { // was TL_NO_ROADS diff --git a/src/saveload/object_sl.cpp b/src/saveload/object_sl.cpp new file mode 100644 index 000000000..db1ab1e41 --- /dev/null +++ b/src/saveload/object_sl.cpp @@ -0,0 +1,57 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file object_sl.cpp Code handling saving and loading of objects */ + +#include "../stdafx.h" +#include "../object_base.h" + +#include "saveload.h" + +static const SaveLoad _object_desc[] = { + SLE_VAR(Object, location.tile, SLE_UINT32), + SLE_VAR(Object, location.w, SLE_FILE_U8 | SLE_VAR_U16), + SLE_VAR(Object, location.h, SLE_FILE_U8 | SLE_VAR_U16), + SLE_REF(Object, town, REF_TOWN), + SLE_VAR(Object, build_date, SLE_UINT32), + + SLE_END() +}; + +static void Save_OBJS() +{ + Object *o; + + /* Write the objects */ + FOR_ALL_OBJECTS(o) { + SlSetArrayIndex(o->index); + SlObject(o, _object_desc); + } +} + +static void Load_OBJS() +{ + int index; + while ((index = SlIterateArray()) != -1) { + Object *o = new (index) Object(); + SlObject(o, _object_desc); + } +} + +static void Ptrs_OBJS() +{ + Object *o; + FOR_ALL_OBJECTS(o) { + SlObject(o, _object_desc); + } +} + +extern const ChunkHandler _object_chunk_handlers[] = { + { 'OBJS', Save_OBJS, Load_OBJS, Ptrs_OBJS, NULL, CH_ARRAY | CH_LAST}, +}; diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 7a9cd9eee..935ebe61d 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -296,6 +296,7 @@ extern const ChunkHandler _cargopacket_chunk_handlers[]; extern const ChunkHandler _autoreplace_chunk_handlers[]; extern const ChunkHandler _labelmaps_chunk_handlers[]; extern const ChunkHandler _airport_chunk_handlers[]; +extern const ChunkHandler _object_chunk_handlers[]; static const ChunkHandler * const _chunk_handlers[] = { _gamelog_chunk_handlers, @@ -324,6 +325,7 @@ static const ChunkHandler * const _chunk_handlers[] = { _autoreplace_chunk_handlers, _labelmaps_chunk_handlers, _airport_chunk_handlers, + _object_chunk_handlers, NULL, }; |