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-rw-r--r--src/saveload/town_sl.cpp19
1 files changed, 17 insertions, 2 deletions
diff --git a/src/saveload/town_sl.cpp b/src/saveload/town_sl.cpp
index e246f61f7..06b70d074 100644
--- a/src/saveload/town_sl.cpp
+++ b/src/saveload/town_sl.cpp
@@ -171,6 +171,8 @@ static const SaveLoad _town_desc[] = {
SLE_CONDVAR(Town, larger_town, SLE_BOOL, 56, SL_MAX_VERSION),
SLE_CONDVAR(Town, layout, SLE_UINT8, 113, SL_MAX_VERSION),
+ SLE_CONDLST(Town, psa_list, REF_STORAGE, 161, SL_MAX_VERSION),
+
/* reserve extra space in savegame here. (currently 30 bytes) */
SLE_CONDNULL(30, 2, SL_MAX_VERSION),
@@ -207,7 +209,20 @@ static void Load_TOWN()
}
}
+/** Fix pointers when loading town data. */
+static void Ptrs_TOWN()
+{
+ /* Don't run when savegame version lower than 161. */
+ if (IsSavegameVersionBefore(161)) return;
+
+ Town *t;
+ FOR_ALL_TOWNS(t) {
+ SlObject(t, _town_desc);
+ }
+}
+
+/** Chunk handler for towns. */
extern const ChunkHandler _town_chunk_handlers[] = {
- { 'HIDS', Save_HIDS, Load_HIDS, NULL, NULL, CH_ARRAY },
- { 'CITY', Save_TOWN, Load_TOWN, NULL, NULL, CH_ARRAY | CH_LAST},
+ { 'HIDS', Save_HIDS, Load_HIDS, NULL, NULL, CH_ARRAY },
+ { 'CITY', Save_TOWN, Load_TOWN, Ptrs_TOWN, NULL, CH_ARRAY | CH_LAST},
};