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-rw-r--r--src/saveload/oldloader.cpp1
-rw-r--r--src/saveload/saveload.cpp1
2 files changed, 2 insertions, 0 deletions
diff --git a/src/saveload/oldloader.cpp b/src/saveload/oldloader.cpp
index 609683559..43abe291f 100644
--- a/src/saveload/oldloader.cpp
+++ b/src/saveload/oldloader.cpp
@@ -209,6 +209,7 @@ static void InitLoading(LoadgameState *ls)
/**
* Verifies the title has a valid checksum
* @param title title and checksum
+ * @param len the length of the title to read/checksum
* @return true iff the title is valid
* @note the title (incl. checksum) has to be at least 41/49 (HEADER_SIZE) bytes long!
*/
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index 5ec0a734e..5dd4367ba 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -1780,6 +1780,7 @@ void WaitTillSaved()
* handled. It opens the savegame, selects format and checks versions
* @param filename The name of the savegame being created/loaded
* @param mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE
+ * @param sb The sub directory to save the savegame in
* @param threaded True when threaded saving is allowed
* @return Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game)
*/