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-rw-r--r--src/saveload/afterload.cpp4
-rw-r--r--src/saveload/station_sl.cpp13
2 files changed, 13 insertions, 4 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 7694bcc9a..b56a33215 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -2012,8 +2012,8 @@ bool AfterLoadGame()
}
}
- if (IsSavegameVersionBefore(124)) {
- /* The train station tile area was added */
+ if (IsSavegameVersionBefore(124) && !IsSavegameVersionBefore(1)) {
+ /* The train station tile area was added, but for really old (TTDPatch) it's already valid. */
Waypoint *wp;
FOR_ALL_WAYPOINTS(wp) {
if (wp->facilities & FACIL_TRAIN) {
diff --git a/src/saveload/station_sl.cpp b/src/saveload/station_sl.cpp
index 8074040ee..b0535d9d2 100644
--- a/src/saveload/station_sl.cpp
+++ b/src/saveload/station_sl.cpp
@@ -70,6 +70,7 @@ void MoveBuoysToWaypoints()
Date build_date = st->build_date;
/* TTDPatch could use "buoys with rail station" for rail waypoints */
bool train = st->train_station.tile != INVALID_TILE;
+ TileArea train_st = st->train_station;
/* Delete the station, so we can make it a real waypoint. */
delete st;
@@ -85,12 +86,20 @@ void MoveBuoysToWaypoints()
if (IsInsideBS(string_id, STR_SV_STNAME_BUOY, 9)) wp->town_cn = string_id - STR_SV_STNAME_BUOY;
if (train) {
+ /* When we make a rail waypoint of the station, convert the map as well. */
+ TILE_AREA_LOOP(t, train_st) {
+ if (!IsTileType(t, MP_STATION) || GetStationIndex(t) != index) continue;
+
+ SB(_m[t].m6, 3, 3, STATION_WAYPOINT);
+ wp->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
+ }
+
+ wp->train_station = train_st;
wp->facilities |= FACIL_TRAIN;
} else if (IsBuoyTile(xy) && GetStationIndex(xy) == index) {
+ wp->rect.BeforeAddTile(xy, StationRect::ADD_FORCE);
wp->facilities |= FACIL_DOCK;
}
-
- wp->rect.BeforeAddTile(xy, StationRect::ADD_FORCE);
}
}