diff options
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/game_sl.cpp | 4 | ||||
-rw-r--r-- | src/saveload/saveload.cpp | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/saveload/game_sl.cpp b/src/saveload/game_sl.cpp index cb3285426..325ae1c9d 100644 --- a/src/saveload/game_sl.cpp +++ b/src/saveload/game_sl.cpp @@ -78,7 +78,7 @@ static void Load_GSDT() config->Change(_game_saveload_name, _game_saveload_version, false, _game_saveload_is_random); if (!config->HasScript()) { /* No version of the GameScript available that can load the data. Try to load the - * latest version of the GameScript instead. */ + * latest version of the GameScript instead. */ config->Change(_game_saveload_name, -1, false, _game_saveload_is_random); if (!config->HasScript()) { if (strcmp(_game_saveload_name, "%_dummy") != 0) { @@ -93,7 +93,7 @@ static void Load_GSDT() DEBUG(script, 0, "The latest version of that GameScript has been loaded instead, but it'll not get the savegame data as it's incompatible."); } /* Make sure the GameScript doesn't get the saveload data, as he was not the - * writer of the saveload data in the first place */ + * writer of the saveload data in the first place */ _game_saveload_version = -1; } } diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 776d96c50..717777804 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -2790,9 +2790,9 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo InitializeGame(256, 256, true, true); // set a mapsize of 256x256 for TTDPatch games or it might get confused /* TTD/TTO savegames have no NewGRFs, TTDP savegame have them - * and if so a new NewGRF list will be made in LoadOldSaveGame. - * Note: this is done here because AfterLoadGame is also called - * for OTTD savegames which have their own NewGRF logic. */ + * and if so a new NewGRF list will be made in LoadOldSaveGame. + * Note: this is done here because AfterLoadGame is also called + * for OTTD savegames which have their own NewGRF logic. */ ClearGRFConfigList(&_grfconfig); GamelogReset(); if (!LoadOldSaveGame(filename)) return SL_REINIT; |