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-rw-r--r--src/saveload/afterload.cpp12
-rw-r--r--src/saveload/town_sl.cpp32
2 files changed, 15 insertions, 29 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index cc2a671a2..163ded73c 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -2830,18 +2830,6 @@ bool AfterLoadGame()
* which is done by StartupEngines(). */
if (gcf_res != GLC_ALL_GOOD) StartupEngines();
- if (IsSavegameVersionBefore(SLV_166)) {
- /* Update cargo acceptance map of towns. */
- for (TileIndex t = 0; t < map_size; t++) {
- if (!IsTileType(t, MP_HOUSE)) continue;
- Town::Get(GetTownIndex(t))->cargo_accepted.Add(t);
- }
-
- for (Town *town : Town::Iterate()) {
- UpdateTownCargoes(town);
- }
- }
-
/* The road owner of standard road stops was not properly accounted for. */
if (IsSavegameVersionBefore(SLV_172)) {
for (TileIndex t = 0; t < map_size; t++) {
diff --git a/src/saveload/town_sl.cpp b/src/saveload/town_sl.cpp
index cbf7205d0..78765dbda 100644
--- a/src/saveload/town_sl.cpp
+++ b/src/saveload/town_sl.cpp
@@ -13,12 +13,16 @@
#include "../landscape.h"
#include "../subsidy_func.h"
#include "../strings_func.h"
+#include "../tilematrix_type.hpp"
#include "saveload.h"
#include "newgrf_sl.h"
#include "../safeguards.h"
+/* TODO: Remove acceptance matrix from the savegame completely. */
+typedef TileMatrix<CargoTypes, 4> AcceptanceMatrix;
+
/**
* Rebuild all the cached variables of towns.
*/
@@ -48,9 +52,7 @@ void RebuildTownCaches()
/* Update the population and num_house dependent values */
for (Town *town : Town::Iterate()) {
UpdateTownRadius(town);
- UpdateTownCargoes(town);
}
- UpdateTownCargoBitmap();
}
/**
@@ -190,8 +192,8 @@ static const SaveLoad _town_desc[] = {
SLE_CONDLST(Town, psa_list, REF_STORAGE, SLV_161, SL_MAX_VERSION),
- SLE_CONDVAR(Town, cargo_produced, SLE_FILE_U32 | SLE_VAR_U64, SLV_166, SLV_EXTEND_CARGOTYPES),
- SLE_CONDVAR(Town, cargo_produced, SLE_UINT64, SLV_EXTEND_CARGOTYPES, SL_MAX_VERSION),
+ SLE_CONDNULL(4, SLV_166, SLV_EXTEND_CARGOTYPES), ///< cargo_produced, no longer in use
+ SLE_CONDNULL(8, SLV_EXTEND_CARGOTYPES, SL_MAX_VERSION), ///< cargo_produced, no longer in use
/* reserve extra space in savegame here. (currently 30 bytes) */
SLE_CONDNULL(30, SLV_2, SL_MAX_VERSION),
@@ -253,11 +255,9 @@ static void RealSave_Town(Town *t)
if (IsSavegameVersionBefore(SLV_166)) return;
- SlObject(&t->cargo_accepted, GetTileMatrixDesc());
- if (t->cargo_accepted.area.w != 0) {
- uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID;
- SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32);
- }
+ /* Write an empty matrix to avoid bumping savegame version. */
+ AcceptanceMatrix dummy;
+ SlObject(&dummy, GetTileMatrixDesc());
}
static void Save_TOWN()
@@ -290,14 +290,12 @@ static void Load_TOWN()
if (IsSavegameVersionBefore(SLV_166)) continue;
- SlObject(&t->cargo_accepted, GetTileMatrixDesc());
- if (t->cargo_accepted.area.w != 0) {
- uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID;
- t->cargo_accepted.data = MallocT<CargoTypes>(arr_len);
- SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32);
-
- /* Rebuild total cargo acceptance. */
- UpdateTownCargoTotal(t);
+ /* Discard acceptance matrix to avoid bumping savegame version. */
+ AcceptanceMatrix dummy;
+ SlObject(&dummy, GetTileMatrixDesc());
+ if (dummy.area.w != 0) {
+ uint arr_len = dummy.area.w / AcceptanceMatrix::GRID * dummy.area.h / AcceptanceMatrix::GRID;
+ for (arr_len *= 4; arr_len != 0; arr_len--) SlReadByte();
}
}
}