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-rw-r--r--src/saveload/afterload.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 7fd220494..26c749bf7 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -566,8 +566,8 @@ bool AfterLoadGame()
if (IsSavegameVersionBefore(SLV_119)) {
_pause_mode = (_pause_mode == 2) ? PM_PAUSED_NORMAL : PM_UNPAUSED;
} else if (_network_dedicated && (_pause_mode & PM_PAUSED_ERROR) != 0) {
- DEBUG(net, 0, "The loading savegame was paused due to an error state.");
- DEBUG(net, 0, " The savegame cannot be used for multiplayer!");
+ DEBUG(net, 0, "The loading savegame was paused due to an error state");
+ DEBUG(net, 0, " This savegame cannot be used for multiplayer");
/* Restore the signals */
ResetSignalHandlers();
return false;