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-rw-r--r--src/saveload/afterload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index c2ac41638..4acd05b70 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -682,7 +682,7 @@ bool AfterLoadGame()
}
/* make sure there is a town in the game */
- if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, UINT_MAX)) {
+ if (_game_mode == GM_NORMAL && Town::GetNumItems() == 0) {
SetSaveLoadError(STR_ERROR_NO_TOWN_IN_SCENARIO);
/* Restore the signals */
ResetSignalHandlers();