diff options
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/oldloader_sl.cpp | 2 | ||||
-rw-r--r-- | src/saveload/saveload.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp index 7e3c66ad1..f9bd99bae 100644 --- a/src/saveload/oldloader_sl.cpp +++ b/src/saveload/oldloader_sl.cpp @@ -998,7 +998,7 @@ static bool LoadOldCompany(LoadgameState *ls, int num) } } else { /* Beside some multiplayer maps (1 on 1), which we don't official support, - * all other companys are an AI.. mark them as such */ + * all other companies are an AI.. mark them as such */ c->is_ai = true; } diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 424407eb9..61474be04 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -2360,7 +2360,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo GamelogStartAction(GLAT_LOAD); /* After loading fix up savegame for any internal changes that - * might've occured since then. If it fails, load back the old game */ + * might have occurred since then. If it fails, load back the old game. */ if (!AfterLoadGame()) { GamelogStopAction(); return SL_REINIT; |