diff options
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/ai_sl.cpp | 2 | ||||
-rw-r--r-- | src/saveload/game_sl.cpp | 2 | ||||
-rw-r--r-- | src/saveload/saveload.h | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp index 9b58aea11..0ece81981 100644 --- a/src/saveload/ai_sl.cpp +++ b/src/saveload/ai_sl.cpp @@ -98,7 +98,7 @@ static void Load_AIPL() DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version); DEBUG(script, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible."); } - /* Make sure the AI doesn't get the saveload data, as he was not the + /* Make sure the AI doesn't get the saveload data, as it was not the * writer of the saveload data in the first place */ _ai_saveload_version = -1; } diff --git a/src/saveload/game_sl.cpp b/src/saveload/game_sl.cpp index e13484385..b570d1054 100644 --- a/src/saveload/game_sl.cpp +++ b/src/saveload/game_sl.cpp @@ -90,7 +90,7 @@ static void Load_GSDT() DEBUG(script, 0, "The savegame has an GameScript by the name '%s', version %d which is no longer available.", _game_saveload_name, _game_saveload_version); DEBUG(script, 0, "The latest version of that GameScript has been loaded instead, but it'll not get the savegame data as it's incompatible."); } - /* Make sure the GameScript doesn't get the saveload data, as he was not the + /* Make sure the GameScript doesn't get the saveload data, as it was not the * writer of the saveload data in the first place */ _game_saveload_version = -1; } diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h index cda6af82b..28513c70c 100644 --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -313,7 +313,7 @@ enum SaveLoadVersion : uint16 { * cannot digest. But, this gives for ugly errors. As we have plenty of * versions anyway, we simply skip the versions we know belong to * patchpacks. This way we can present the user with a clean error - * indicate he is loading a savegame from a patchpack. + * indicate they are loading a savegame from a patchpack. * For future patchpack creators: please follow a system like JGRPP, where * the version is masked with 0x8000, and the true version is stored in * its own chunk with feature toggles. |