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-rw-r--r--src/saveload/afterload.cpp3
-rw-r--r--src/saveload/airport_sl.cpp3
-rw-r--r--src/saveload/saveload.cpp5
-rw-r--r--src/saveload/saveload.h9
4 files changed, 13 insertions, 7 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 2ce446511..2b09adfa3 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -2159,7 +2159,8 @@ bool AfterLoadGame()
* XXX - We need to reset the vehicle position hash because with a non-empty
* hash AfterLoadVehicles() will loop infinitely. We need AfterLoadVehicles()
* to recalculate vehicle data as some NewGRF vehicle sets could have been
- * removed or added and changed statistics */
+ * removed or added and changed statistics
+ */
void ReloadNewGRFData()
{
/* reload grf data */
diff --git a/src/saveload/airport_sl.cpp b/src/saveload/airport_sl.cpp
index 893bcc070..c7f5c5769 100644
--- a/src/saveload/airport_sl.cpp
+++ b/src/saveload/airport_sl.cpp
@@ -16,7 +16,8 @@
/**
* Save and load the mapping between the airport id in the AirportSpec array
- * and the grf file it came from. */
+ * and the grf file it came from.
+ */
static const SaveLoad _airport_id_mapping_desc[] = {
SLE_VAR(EntityIDMapping, grfid, SLE_UINT32),
SLE_VAR(EntityIDMapping, entity_id, SLE_UINT8),
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index 1efa2eee1..1c69a6ce9 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -1252,7 +1252,8 @@ static inline bool SlIsObjectValidInSavegame(const SaveLoad *sld)
/**
* Are we going to load this variable when loading a savegame or not?
* @note If the variable is skipped it is skipped in the savegame
- * bytestream itself as well, so there is no need to skip it somewhere else */
+ * bytestream itself as well, so there is no need to skip it somewhere else
+ */
static inline bool SlSkipVariableOnLoad(const SaveLoad *sld)
{
if ((sld->conv & SLF_NETWORK_NO) && _sl.action != SLA_SAVE && _networking && !_network_server) {
@@ -1893,7 +1894,7 @@ static void WriteZlibLoop(z_streamp z, byte *p, size_t len, int mode)
* According to the author of zlib it is not a bug and it won't be fixed.
* http://groups.google.com/group/comp.compression/browse_thread/thread/b154b8def8c2a3ef/cdf9b8729ce17ee2
* [Mark Adler, Feb 24 2004, 'zlib-1.2.1 valgrind warnings' in the newgroup comp.compression]
- **/
+ */
r = deflate(z, mode);
/* bytes were emitted? */
diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h
index 56e447294..314bf23a4 100644
--- a/src/saveload/saveload.h
+++ b/src/saveload/saveload.h
@@ -100,7 +100,8 @@ enum ChunkType {
* SLE_FILE_* gives the size(type) as it would be in the savegame and
* SLE_VAR_* the size(type) as it is in memory during runtime. These are
* the first 8 bits (0-3 SLE_FILE, 4-7 SLE_VAR).
- * Bits 8-15 are reserved for various flags as explained below */
+ * Bits 8-15 are reserved for various flags as explained below
+ */
enum VarTypes {
/* 4 bits allocated a maximum of 16 types for NumberType */
SLE_FILE_I8 = 0,
@@ -273,7 +274,8 @@ static inline bool CheckSavegameVersion(uint16 version)
/**
* Checks if some version from/to combination falls within the range of the
- * active savegame version */
+ * active savegame version
+ */
static inline bool SlIsObjectCurrentlyValid(uint16 version_from, uint16 version_to)
{
extern const uint16 SAVEGAME_VERSION;
@@ -318,7 +320,8 @@ static inline bool IsNumericType(VarType conv)
* Get the address of the variable. Which one to pick depends on the object
* pointer. If it is NULL we are dealing with global variables so the address
* is taken. If non-null only the offset is stored in the union and we need
- * to add this to the address of the object */
+ * to add this to the address of the object
+ */
static inline void *GetVariableAddress(const void *object, const SaveLoad *sld)
{
return (byte*)(sld->global ? NULL : object) + (ptrdiff_t)sld->address;