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-rw-r--r--src/saveload/afterload.cpp2
-rw-r--r--src/saveload/saveload.cpp2
-rw-r--r--src/saveload/saveload.h4
-rw-r--r--src/saveload/strings_sl.cpp2
4 files changed, 5 insertions, 5 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 770237d53..553aab75c 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -231,7 +231,7 @@ void UpdateAllVirtCoords()
* This is not done directly in AfterLoadGame because these
* functions require that all saveload conversions have been
* done. As people tend to add savegame conversion stuff after
- * the intialization of the windows and caches quite some bugs
+ * the initialization of the windows and caches quite some bugs
* had been made.
* Moving this out of there is both cleaner and less bug-prone.
*/
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index 83685b46b..aa8acddf1 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -1513,7 +1513,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
break;
/* SL_WRITEBYTE writes a value to the savegame to identify the type of an object.
- * When loading, the value is read explictly with SlReadByte() to determine which
+ * When loading, the value is read explicitly with SlReadByte() to determine which
* object description to use. */
case SL_WRITEBYTE:
switch (_sl.action) {
diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h
index 323662f3f..4473a1a82 100644
--- a/src/saveload/saveload.h
+++ b/src/saveload/saveload.h
@@ -267,7 +267,7 @@ enum SaveLoadVersion : uint16 {
SLV_186, ///< 186 25833 Objects storage
SLV_187, ///< 187 25899 Linkgraph - restricted flows
SLV_188, ///< 188 26169 v1.4 FS#5831 Unify RV travel time
- SLV_189, ///< 189 26450 Heirarchical vehicle subgroups
+ SLV_189, ///< 189 26450 Hierarchical vehicle subgroups
SLV_190, ///< 190 26547 Separate order travel and wait times
SLV_191, ///< 191 26636 FS#6026 Fix disaster vehicle storage (No bump)
@@ -283,7 +283,7 @@ enum SaveLoadVersion : uint16 {
SLV_EXTEND_CARGOTYPES, ///< 199 PR#6802 Extend cargotypes to 64
SLV_EXTEND_RAILTYPES, ///< 200 PR#6805 Extend railtypes to 64, adding uint16 to map array.
- SLV_EXTEND_PERSISTENT_STORAGE, ///< 201 PR#6885 Extend NewGRF persistant storages.
+ SLV_EXTEND_PERSISTENT_STORAGE, ///< 201 PR#6885 Extend NewGRF persistent storages.
SLV_EXTEND_INDUSTRY_CARGO_SLOTS, ///< 202 PR#6867 Increase industry cargo slots to 16 in, 16 out
SLV_SHIP_PATH_CACHE, ///< 203 PR#7072 Add path cache for ships
SLV_SHIP_ROTATION, ///< 204 PR#7065 Add extra rotation stages for ships.
diff --git a/src/saveload/strings_sl.cpp b/src/saveload/strings_sl.cpp
index 9e0351ae0..9c3f838a8 100644
--- a/src/saveload/strings_sl.cpp
+++ b/src/saveload/strings_sl.cpp
@@ -82,7 +82,7 @@ char *CopyFromOldName(StringID id)
case 0xB8: c = 0x017E; break; // z with caron
case 0xBC: c = 0x0152; break; // OE ligature
case 0xBD: c = 0x0153; break; // oe ligature
- case 0xBE: c = 0x0178; break; // Y with diaresis
+ case 0xBE: c = 0x0178; break; // Y with diaeresis
default: break;
}