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-rw-r--r--src/saveload/waypoint_sl.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/waypoint_sl.cpp b/src/saveload/waypoint_sl.cpp
index ae74d812b..2567c2c93 100644
--- a/src/saveload/waypoint_sl.cpp
+++ b/src/saveload/waypoint_sl.cpp
@@ -172,7 +172,7 @@ static const SaveLoad _old_waypoint_desc[] = {
static void Load_WAYP()
{
/* Precaution for when loading failed and it didn't get cleared */
- _old_waypoints.Clear();
+ _old_waypoints.clear();
int index;
@@ -201,7 +201,7 @@ static void Ptrs_WAYP()
* whether we're in the NULL or "normal" Ptrs proc. So just clear the list
* of old waypoints we constructed and then this waypoint (and the other
* possibly corrupt ones) will not be queried in the NULL Ptrs proc run. */
- _old_waypoints.Clear();
+ _old_waypoints.clear();
SlErrorCorrupt("Referencing invalid Town");
}
wp->town = Town::Get(wp->town_index);