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-rw-r--r--src/saveload/vehicle_sl.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp
index 11935fa40..540416586 100644
--- a/src/saveload/vehicle_sl.cpp
+++ b/src/saveload/vehicle_sl.cpp
@@ -375,6 +375,17 @@ void AfterLoadVehicles(bool part_of_load)
FOR_ALL_SHIPS(s) {
s->rotation = s->direction;
}
+ } else {
+ Ship *s;
+ FOR_ALL_SHIPS(s) {
+ if (s->rotation == s->direction) continue;
+ /* In case we are rotating on gameload, set the rotation position to
+ * the current position, otherwise the applied workaround offset would
+ * be with respect to 0,0.
+ */
+ s->rotation_x_pos = s->x_pos;
+ s->rotation_y_pos = s->y_pos;
+ }
}
}