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Diffstat (limited to 'src/saveload/vehicle_sl.cpp')
-rw-r--r--src/saveload/vehicle_sl.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp
index 321ad53a6..6715eb97d 100644
--- a/src/saveload/vehicle_sl.cpp
+++ b/src/saveload/vehicle_sl.cpp
@@ -445,21 +445,21 @@ void AfterLoadVehicles(bool part_of_load)
case VEH_ROAD:
case VEH_TRAIN:
case VEH_SHIP:
- v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_seq);
+ v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_cache.sprite_seq);
break;
case VEH_AIRCRAFT:
if (Aircraft::From(v)->IsNormalAircraft()) {
- v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_seq);
+ v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_cache.sprite_seq);
/* The plane's shadow will have the same image as the plane, but no colour */
Vehicle *shadow = v->Next();
- shadow->sprite_seq.CopyWithoutPalette(v->sprite_seq);
+ shadow->sprite_cache.sprite_seq.CopyWithoutPalette(v->sprite_cache.sprite_seq);
/* In the case of a helicopter we will update the rotor sprites */
if (v->subtype == AIR_HELICOPTER) {
Vehicle *rotor = shadow->Next();
- GetRotorImage(Aircraft::From(v), EIT_ON_MAP, &rotor->sprite_seq);
+ GetRotorImage(Aircraft::From(v), EIT_ON_MAP, &rotor->sprite_cache.sprite_seq);
}
UpdateAircraftCache(Aircraft::From(v), true);
@@ -808,7 +808,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164),
SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, SLV_164, SL_MAX_VERSION),
- SLE_VAR(Vehicle, sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
+ SLE_VAR(Vehicle, sprite_cache.sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
SLE_CONDNULL(5, SL_MIN_VERSION, SLV_59),
SLE_VAR(Vehicle, progress, SLE_UINT8),
SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
@@ -848,7 +848,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
SLE_CONDVAR(Vehicle, current_order.dest, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5),
SLE_CONDVAR(Vehicle, current_order.dest, SLE_UINT16, SLV_5, SL_MAX_VERSION),
- SLE_VAR(Vehicle, sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
+ SLE_VAR(Vehicle, sprite_cache.sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
SLE_CONDVAR(Vehicle, age, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
SLE_CONDVAR(Vehicle, age, SLE_INT32, SLV_31, SL_MAX_VERSION),
SLE_VAR(Vehicle, tick_counter, SLE_UINT8),