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-rw-r--r--src/saveload/ttdloader.cpp1252
1 files changed, 1252 insertions, 0 deletions
diff --git a/src/saveload/ttdloader.cpp b/src/saveload/ttdloader.cpp
new file mode 100644
index 000000000..b086400f0
--- /dev/null
+++ b/src/saveload/ttdloader.cpp
@@ -0,0 +1,1252 @@
+/* $Id$ */
+
+/** @file oldloader.cpp Loading of old TTD(patch) savegames. */
+
+#include "../stdafx.h"
+#include "../openttd.h"
+#include "../station_map.h"
+#include "../town.h"
+#include "../industry.h"
+#include "../company_func.h"
+#include "../company_base.h"
+#include "../aircraft.h"
+#include "../roadveh.h"
+#include "../ship.h"
+#include "../train.h"
+#include "../signs_base.h"
+#include "../debug.h"
+#include "../depot_base.h"
+#include "../newgrf_config.h"
+#include "../ai/ai.hpp"
+#include "../zoom_func.h"
+#include "../functions.h"
+#include "../date_func.h"
+#include "../vehicle_func.h"
+#include "../variables.h"
+#include "../strings_func.h"
+#include "../effectvehicle_base.h"
+#include "../string_func.h"
+#include "../core/mem_func.hpp"
+#include "../core/alloc_type.hpp"
+
+#include "table/strings.h"
+
+#include "oldloader.h"
+#include "saveload_internal.h"
+
+
+extern SavegameType _savegame_type;
+extern uint32 _ttdp_version;
+static bool _read_ttdpatch_flags;
+
+static uint8 *_old_map3;
+
+void FixOldMapArray()
+{
+ /* _old_map3 is moved to _m::m3 and _m::m4 */
+ for (TileIndex t = 0; t < OLD_MAP_SIZE; t++) {
+ _m[t].m3 = _old_map3[t * 2];
+ _m[t].m4 = _old_map3[t * 2 + 1];
+ }
+
+ for (TileIndex t = 0; t < OLD_MAP_SIZE; t++) {
+ switch (GetTileType(t)) {
+ case MP_STATION:
+ _m[t].m4 = 0; // We do not understand this TTDP station mapping (yet)
+ switch (_m[t].m5) {
+ /* We have drive through stops at a totally different place */
+ case 0x53: case 0x54: _m[t].m5 += 170 - 0x53; break; // Bus drive through
+ case 0x57: case 0x58: _m[t].m5 += 168 - 0x57; break; // Truck drive through
+ case 0x55: case 0x56: _m[t].m5 += 170 - 0x55; break; // Bus tram stop
+ case 0x59: case 0x5A: _m[t].m5 += 168 - 0x59; break; // Truck tram stop
+ default: break;
+ }
+ break;
+
+ case MP_RAILWAY:
+ /* We save presignals different from TTDPatch, convert them */
+ if (GB(_m[t].m5, 6, 2) == 1) { // RAIL_TILE_SIGNALS
+ /* This byte is always zero in TTD for this type of tile */
+ if (_m[t].m4) { // Convert the presignals to our own format
+ _m[t].m4 = (_m[t].m4 >> 1) & 7;
+ }
+ }
+ /* TTDPatch stores PBS things in L6 and all elsewhere; so we'll just
+ * clear it for ourselves and let OTTD's rebuild PBS itself */
+ _m[t].m4 &= 0xF; // Only keep the lower four bits; upper four is PBS
+ break;
+
+ case MP_WATER:
+ /* if water class == 3, make river there */
+ if (GB(_m[t].m3, 0, 2) == 3) {
+ SetTileType(t, MP_WATER);
+ SetTileOwner(t, OWNER_WATER);
+ _m[t].m2 = 0;
+ _m[t].m3 = 2; // WATER_CLASS_RIVER
+ _m[t].m4 = Random();
+ _m[t].m5 = 0;
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ /* Some old TTD(Patch) savegames could have buoys at tile 0
+ * (without assigned station struct) */
+ MemSetT(&_m[0], 0);
+ SetTileType(0, MP_WATER);
+ SetTileOwner(0, OWNER_WATER);
+}
+
+extern uint32 GetOldTownName(uint32 townnameparts, byte old_town_name_type);
+
+void FixOldTowns()
+{
+ Town *town;
+
+ /* Convert town-names if needed */
+ FOR_ALL_TOWNS(town) {
+ if (IsInsideMM(town->townnametype, 0x20C1, 0x20C3)) {
+ town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _settings_game.game_creation.town_name;
+ town->townnameparts = GetOldTownName(town->townnameparts, _settings_game.game_creation.town_name);
+ }
+ }
+}
+
+StringID *_old_vehicle_names = NULL;
+
+void FixOldVehicles()
+{
+ Vehicle *v;
+
+ FOR_ALL_VEHICLES(v) {
+ /* For some reason we need to correct for this */
+ switch (v->spritenum) {
+ case 0xfd: break;
+ case 0xff: v->spritenum = 0xfe; break;
+ default: v->spritenum >>= 1; break;
+ }
+
+ /* Vehicle-subtype is different in TTD(Patch) */
+ if (v->type == VEH_EFFECT) v->subtype = v->subtype >> 1;
+
+ v->name = CopyFromOldName(_old_vehicle_names[v->index]);
+
+ /* We haven't used this bit for stations for ages */
+ if (v->type == VEH_ROAD &&
+ v->u.road.state != RVSB_IN_DEPOT &&
+ v->u.road.state != RVSB_WORMHOLE) {
+ ClrBit(v->u.road.state, RVS_IS_STOPPING);
+ }
+
+ /* The subtype should be 0, but it sometimes isn't :( */
+ if (v->type == VEH_ROAD || v->type == VEH_SHIP) v->subtype = 0;
+
+ /* Sometimes primary vehicles would have a nothing (invalid) order
+ * or vehicles that could not have an order would still have a
+ * (loading) order which causes assertions and the like later on.
+ */
+ if (!IsCompanyBuildableVehicleType(v) ||
+ (v->IsPrimaryVehicle() && v->current_order.IsType(OT_NOTHING))) {
+ v->current_order.MakeDummy();
+ }
+
+ /* Shared orders are fixed in AfterLoadVehicles now */
+ }
+}
+
+
+/* The savegames has some hard-coded pointers, because it always enters the same
+ * piece of memory.. we don't.. so we need to remap ;)
+ * Old Towns are 94 bytes big
+ * Old Orders are 2 bytes big */
+#define REMAP_TOWN_IDX(x) ((x) - (0x0459154 - 0x0458EF0)) / 94
+#define REMAP_ORDER_IDX(x) ((x) - (0x045AB08 - 0x0458EF0)) / 2
+
+extern TileIndex *_animated_tile_list;
+extern uint _animated_tile_count;
+extern char *_old_name_array;
+
+static byte _old_vehicle_multiplier;
+static uint32 _old_town_index;
+static uint16 _old_string_id;
+static uint16 _old_string_id_2;
+static uint16 _old_extra_chunk_nums;
+
+static void ReadTTDPatchFlags()
+{
+ if (_read_ttdpatch_flags) return;
+
+ _read_ttdpatch_flags = true;
+
+ /* TTDPatch misuses _old_map3 for flags.. read them! */
+ _old_vehicle_multiplier = _old_map3[0];
+ /* Somehow.... there was an error in some savegames, so 0 becomes 1
+ and 1 becomes 2. The rest of the values are okay */
+ if (_old_vehicle_multiplier < 2) _old_vehicle_multiplier++;
+
+ _old_vehicle_names = MallocT<StringID>(_old_vehicle_multiplier * 850);
+
+ /* TTDPatch increases the Vehicle-part in the middle of the game,
+ so if the multipler is anything else but 1, the assert fails..
+ bump the assert value so it doesn't!
+ (1 multipler == 850 vehicles
+ 1 vehicle == 128 bytes */
+ _bump_assert_value = (_old_vehicle_multiplier - 1) * 850 * 128;
+
+ for (uint i = 0; i < 17; i++) { // check tile 0, too
+ if (_old_map3[i] != 0) _savegame_type = SGT_TTDP1;
+ }
+
+ /* Check if we have a modern TTDPatch savegame (has extra data all around) */
+ if (memcmp(&_old_map3[0x1FFFA], "TTDp", 4) == 0) _savegame_type = SGT_TTDP2;
+
+ _old_extra_chunk_nums = _old_map3[_savegame_type == SGT_TTDP2 ? 0x1FFFE : 0x2];
+
+ /* Clean the misused places */
+ for (uint i = 0; i < 17; i++) _old_map3[i] = 0;
+ for (uint i = 0x1FE00; i < 0x20000; i++) _old_map3[i] = 0;
+
+ if (_savegame_type == SGT_TTDP2) DEBUG(oldloader, 2, "Found TTDPatch game");
+
+ DEBUG(oldloader, 3, "Vehicle-multiplier is set to %d (%d vehicles)", _old_vehicle_multiplier, _old_vehicle_multiplier * 850);
+}
+
+static const OldChunks town_chunk[] = {
+ OCL_SVAR( OC_TILE, Town, xy ),
+ OCL_NULL( 2 ), ///< population, no longer in use
+ OCL_SVAR( OC_UINT16, Town, townnametype ),
+ OCL_SVAR( OC_UINT32, Town, townnameparts ),
+ OCL_SVAR( OC_UINT8, Town, grow_counter ),
+ OCL_NULL( 1 ), ///< sort_index, no longer in use
+ OCL_NULL( 4 ), ///< sign-coordinates, no longer in use
+ OCL_NULL( 2 ), ///< namewidth, no longer in use
+ OCL_SVAR( OC_UINT16, Town, flags12 ),
+ OCL_NULL( 10 ), ///< radius, no longer in use
+
+ OCL_SVAR( OC_UINT16, Town, ratings[0] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[1] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[2] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[3] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[4] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[5] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[6] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[7] ),
+
+ OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Town, have_ratings ),
+ OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Town, statues ),
+ OCL_NULL( 2 ), ///< num_houses, no longer in use
+ OCL_SVAR( OC_UINT8, Town, time_until_rebuild ),
+ OCL_SVAR( OC_UINT8, Town, growth_rate ),
+
+ OCL_SVAR( OC_UINT16, Town, new_max_pass ),
+ OCL_SVAR( OC_UINT16, Town, new_max_mail ),
+ OCL_SVAR( OC_UINT16, Town, new_act_pass ),
+ OCL_SVAR( OC_UINT16, Town, new_act_mail ),
+ OCL_SVAR( OC_UINT16, Town, max_pass ),
+ OCL_SVAR( OC_UINT16, Town, max_mail ),
+ OCL_SVAR( OC_UINT16, Town, act_pass ),
+ OCL_SVAR( OC_UINT16, Town, act_mail ),
+
+ OCL_SVAR( OC_UINT8, Town, pct_pass_transported ),
+ OCL_SVAR( OC_UINT8, Town, pct_mail_transported ),
+
+ OCL_SVAR( OC_UINT16, Town, new_act_food ),
+ OCL_SVAR( OC_UINT16, Town, new_act_water ),
+ OCL_SVAR( OC_UINT16, Town, act_food ),
+ OCL_SVAR( OC_UINT16, Town, act_water ),
+
+ OCL_SVAR( OC_UINT8, Town, road_build_months ),
+ OCL_SVAR( OC_UINT8, Town, fund_buildings_months ),
+
+ OCL_NULL( 8 ), ///< some junk at the end of the record
+
+ OCL_END()
+};
+static bool LoadOldTown(LoadgameState *ls, int num)
+{
+ Town *t = new (num) Town();
+ if (!LoadChunk(ls, t, town_chunk)) return false;
+
+ if (t->xy == 0) t->xy = INVALID_TILE;
+
+ return true;
+}
+
+static uint16 _old_order;
+static const OldChunks order_chunk[] = {
+ OCL_VAR ( OC_UINT16, 1, &_old_order ),
+ OCL_END()
+};
+
+static bool LoadOldOrder(LoadgameState *ls, int num)
+{
+ if (!LoadChunk(ls, NULL, order_chunk)) return false;
+
+ new (num) Order(UnpackOldOrder(_old_order));
+
+ /* Relink the orders to eachother (in TTD(Patch) the orders for one
+ vehicle are behind eachother, with an invalid order (OT_NOTHING) as indication that
+ it is the last order */
+ if (num > 0 && GetOrder(num)->IsValid())
+ GetOrder(num - 1)->next = GetOrder(num);
+
+ return true;
+}
+
+static bool LoadOldAnimTileList(LoadgameState *ls, int num)
+{
+ /* This is sligthly hackish - we must load a chunk into an array whose
+ * address isn't static, but instead pointed to by _animated_tile_list.
+ * To achieve that, create an OldChunks list on the stack on the fly.
+ * The list cannot be static because the value of _animated_tile_list
+ * can change between calls. */
+
+ const OldChunks anim_chunk[] = {
+ OCL_VAR ( OC_TILE, 256, _animated_tile_list ),
+ OCL_END ()
+ };
+
+ if (!LoadChunk(ls, NULL, anim_chunk)) return false;
+
+ /* Update the animated tile counter by counting till the first zero in the array */
+ for (_animated_tile_count = 0; _animated_tile_count < 256; _animated_tile_count++) {
+ if (_animated_tile_list[_animated_tile_count] == 0) break;
+ }
+
+ return true;
+}
+
+static const OldChunks depot_chunk[] = {
+ OCL_SVAR( OC_TILE, Depot, xy ),
+ OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
+ OCL_END()
+};
+
+static bool LoadOldDepot(LoadgameState *ls, int num)
+{
+ Depot *d = new (num) Depot();
+ if (!LoadChunk(ls, d, depot_chunk)) return false;
+
+ if (d->xy != 0) {
+ GetDepot(num)->town_index = REMAP_TOWN_IDX(_old_town_index);
+ } else {
+ d->xy = INVALID_TILE;
+ }
+
+ return true;
+}
+
+static int32 _old_price;
+static uint16 _old_price_frac;
+static const OldChunks price_chunk[] = {
+ OCL_VAR ( OC_INT32, 1, &_old_price ),
+ OCL_VAR ( OC_UINT16, 1, &_old_price_frac ),
+ OCL_END()
+};
+
+static bool LoadOldPrice(LoadgameState *ls, int num)
+{
+ if (!LoadChunk(ls, NULL, price_chunk)) return false;
+
+ /* We use a struct to store the prices, but they are ints in a row..
+ so just access the struct as an array of int32's */
+ ((Money*)&_price)[num] = _old_price;
+ _price_frac[num] = _old_price_frac;
+
+ return true;
+}
+
+static const OldChunks cargo_payment_rate_chunk[] = {
+ OCL_VAR ( OC_INT32, 1, &_old_price ),
+ OCL_VAR ( OC_UINT16, 1, &_old_price_frac ),
+
+ OCL_NULL( 2 ), ///< Junk
+ OCL_END()
+};
+
+static bool LoadOldCargoPaymentRate(LoadgameState *ls, int num)
+{
+ if (!LoadChunk(ls, NULL, cargo_payment_rate_chunk)) return false;
+
+ _cargo_payment_rates[num] = -_old_price;
+ _cargo_payment_rates_frac[num] = _old_price_frac;
+
+ return true;
+}
+
+static uint _current_station_id;
+static uint16 _waiting_acceptance;
+static uint8 _cargo_source;
+static uint8 _cargo_days;
+
+static const OldChunks goods_chunk[] = {
+ OCL_VAR ( OC_UINT16, 1, &_waiting_acceptance ),
+ OCL_SVAR( OC_UINT8, GoodsEntry, days_since_pickup ),
+ OCL_SVAR( OC_UINT8, GoodsEntry, rating ),
+ OCL_VAR ( OC_UINT8, 1, &_cargo_source ),
+ OCL_VAR ( OC_UINT8, 1, &_cargo_days ),
+ OCL_SVAR( OC_UINT8, GoodsEntry, last_speed ),
+ OCL_SVAR( OC_UINT8, GoodsEntry, last_age ),
+
+ OCL_END()
+};
+
+static bool LoadOldGood(LoadgameState *ls, int num)
+{
+ Station *st = GetStation(_current_station_id);
+ GoodsEntry *ge = &st->goods[num];
+ bool ret = LoadChunk(ls, ge, goods_chunk);
+ if (!ret) return false;
+
+ SB(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15));
+ SB(ge->acceptance_pickup, GoodsEntry::PICKUP, 1, _cargo_source != 0xFF);
+ if (GB(_waiting_acceptance, 0, 12) != 0) {
+ CargoPacket *cp = new CargoPacket();
+ cp->source = (_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
+ cp->count = GB(_waiting_acceptance, 0, 12);
+ cp->days_in_transit = _cargo_days;
+ ge->cargo.Append(cp);
+ }
+ return ret;
+}
+
+static const OldChunks station_chunk[] = {
+ OCL_SVAR( OC_TILE, Station, xy ),
+ OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
+
+ OCL_NULL( 4 ), ///< bus/lorry tile
+ OCL_SVAR( OC_TILE, Station, train_tile ),
+ OCL_SVAR( OC_TILE, Station, airport_tile ),
+ OCL_SVAR( OC_TILE, Station, dock_tile ),
+ OCL_SVAR( OC_UINT8, Station, trainst_w ),
+
+ OCL_NULL( 1 ), ///< sort-index, no longer in use
+ OCL_NULL( 2 ), ///< sign-width, no longer in use
+
+ OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
+
+ OCL_NULL( 4 ), ///< sign left/top, no longer in use
+
+ OCL_SVAR( OC_UINT16, Station, had_vehicle_of_type ),
+
+ OCL_CHUNK( 12, LoadOldGood ),
+
+ OCL_SVAR( OC_UINT8, Station, time_since_load ),
+ OCL_SVAR( OC_UINT8, Station, time_since_unload ),
+ OCL_SVAR( OC_UINT8, Station, delete_ctr ),
+ OCL_SVAR( OC_UINT8, Station, owner ),
+ OCL_SVAR( OC_UINT8, Station, facilities ),
+ OCL_SVAR( OC_UINT8, Station, airport_type ),
+ /* Bus/truck status, no longer in use
+ * Blocked months
+ * Unknown
+ */
+ OCL_NULL( 4 ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Station, airport_flags ),
+ OCL_NULL( 2 ), ///< last_vehicle. now last_vehicle_type
+
+ OCL_NULL( 4 ), ///< Junk at end of chunk
+
+ OCL_END()
+};
+static bool LoadOldStation(LoadgameState *ls, int num)
+{
+ Station *st = new (num) Station();
+ _current_station_id = num;
+
+ if (!LoadChunk(ls, st, station_chunk))
+ return false;
+
+ if (st->xy != 0) {
+ st->town = GetTown(REMAP_TOWN_IDX(_old_town_index));
+ st->string_id = RemapOldStringID(_old_string_id);
+ } else {
+ st->xy = INVALID_TILE;
+ }
+
+ return true;
+}
+
+static const OldChunks industry_chunk[] = {
+ OCL_SVAR( OC_TILE, Industry, xy ),
+ OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
+ OCL_SVAR( OC_UINT8, Industry, width ),
+ OCL_SVAR( OC_UINT8, Industry, height ),
+ OCL_NULL( 2 ), ///< used to be industry's produced_cargo
+
+ OCL_SVAR( OC_UINT16, Industry, produced_cargo_waiting[0] ),
+ OCL_SVAR( OC_UINT16, Industry, produced_cargo_waiting[1] ),
+
+ OCL_SVAR( OC_UINT8, Industry, production_rate[0] ),
+ OCL_SVAR( OC_UINT8, Industry, production_rate[1] ),
+
+ OCL_NULL( 3 ), ///< used to be industry's accepts_cargo
+
+ OCL_SVAR( OC_UINT8, Industry, prod_level ),
+
+ OCL_SVAR( OC_UINT16, Industry, this_month_production[0] ),
+ OCL_SVAR( OC_UINT16, Industry, this_month_production[1] ),
+ OCL_SVAR( OC_UINT16, Industry, this_month_transported[0] ),
+ OCL_SVAR( OC_UINT16, Industry, this_month_transported[1] ),
+
+ OCL_SVAR( OC_UINT8, Industry, last_month_pct_transported[0] ),
+ OCL_SVAR( OC_UINT8, Industry, last_month_pct_transported[1] ),
+
+ OCL_SVAR( OC_UINT16, Industry, last_month_production[0] ),
+ OCL_SVAR( OC_UINT16, Industry, last_month_production[1] ),
+ OCL_SVAR( OC_UINT16, Industry, last_month_transported[0] ),
+ OCL_SVAR( OC_UINT16, Industry, last_month_transported[1] ),
+
+ OCL_SVAR( OC_UINT8, Industry, type ),
+ OCL_SVAR( OC_UINT8, Industry, owner ),
+ OCL_SVAR( OC_UINT8, Industry, random_color ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Industry, last_prod_year ),
+ OCL_SVAR( OC_UINT16, Industry, counter ),
+ OCL_SVAR( OC_UINT8, Industry, was_cargo_delivered ),
+
+ OCL_NULL( 9 ), ///< Random junk at the end of this chunk
+
+ OCL_END()
+};
+
+static bool LoadOldIndustry(LoadgameState *ls, int num)
+{
+ Industry *i = new (num) Industry();
+ if (!LoadChunk(ls, i, industry_chunk)) return false;
+
+ if (i->xy != 0) {
+ i->town = GetTown(REMAP_TOWN_IDX(_old_town_index));
+ IncIndustryTypeCount(i->type);
+ } else {
+ i->xy = INVALID_TILE;
+ }
+
+ return true;
+}
+
+static CompanyID _current_company_id;
+static int32 _old_yearly;
+
+static const OldChunks _company_yearly_chunk[] = {
+ OCL_VAR( OC_INT32, 1, &_old_yearly ),
+ OCL_END()
+};
+
+static bool OldCompanyYearly(LoadgameState *ls, int num)
+{
+ int i;
+ Company *c = GetCompany(_current_company_id);
+
+ for (i = 0; i < 13; i++) {
+ if (!LoadChunk(ls, NULL, _company_yearly_chunk)) return false;
+
+ c->yearly_expenses[num][i] = _old_yearly;
+ }
+
+ return true;
+}
+
+static const OldChunks _company_economy_chunk[] = {
+ OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, income ),
+ OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, expenses ),
+ OCL_SVAR( OC_INT32, CompanyEconomyEntry, delivered_cargo ),
+ OCL_SVAR( OC_INT32, CompanyEconomyEntry, performance_history ),
+ OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, company_value ),
+
+ OCL_END()
+};
+
+static bool OldCompanyEconomy(LoadgameState *ls, int num)
+{
+ int i;
+ Company *c = GetCompany(_current_company_id);
+
+ if (!LoadChunk(ls, &c->cur_economy, _company_economy_chunk)) return false;
+
+ /* Don't ask, but the number in TTD(Patch) are inversed to OpenTTD */
+ c->cur_economy.income = -c->cur_economy.income;
+ c->cur_economy.expenses = -c->cur_economy.expenses;
+
+ for (i = 0; i < 24; i++) {
+ if (!LoadChunk(ls, &c->old_economy[i], _company_economy_chunk)) return false;
+
+ c->old_economy[i].income = -c->old_economy[i].income;
+ c->old_economy[i].expenses = -c->old_economy[i].expenses;
+ }
+
+ return true;
+}
+
+static const OldChunks _company_chunk[] = {
+ OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
+ OCL_SVAR( OC_UINT32, Company, name_2 ),
+ OCL_SVAR( OC_UINT32, Company, face ),
+ OCL_VAR ( OC_UINT16, 1, &_old_string_id_2 ),
+ OCL_SVAR( OC_UINT32, Company, president_name_2 ),
+
+ OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Company, money ),
+ OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Company, current_loan ),
+
+ OCL_SVAR( OC_UINT8, Company, colour ),
+ OCL_SVAR( OC_UINT8, Company, money_fraction ),
+ OCL_SVAR( OC_UINT8, Company, quarters_of_bankrupcy ),
+ OCL_SVAR( OC_UINT8, Company, bankrupt_asked ),
+ OCL_SVAR( OC_FILE_U32 | OC_VAR_I64, Company, bankrupt_value ),
+ OCL_SVAR( OC_UINT16, Company, bankrupt_timeout ),
+
+ OCL_SVAR( OC_UINT32, Company, cargo_types ),
+
+ OCL_CHUNK( 3, OldCompanyYearly ),
+ OCL_CHUNK( 1, OldCompanyEconomy ),
+
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Company, inaugurated_year),
+ OCL_SVAR( OC_TILE, Company, last_build_coordinate ),
+ OCL_SVAR( OC_UINT8, Company, num_valid_stat_ent ),
+
+ OCL_NULL( 230 ), // Old AI
+
+ OCL_SVAR( OC_UINT8, Company, block_preview ),
+ OCL_NULL( 1 ), // Old AI
+ OCL_SVAR( OC_UINT8, Company, avail_railtypes ),
+ OCL_SVAR( OC_TILE, Company, location_of_HQ ),
+ OCL_SVAR( OC_UINT8, Company, share_owners[0] ),
+ OCL_SVAR( OC_UINT8, Company, share_owners[1] ),
+ OCL_SVAR( OC_UINT8, Company, share_owners[2] ),
+ OCL_SVAR( OC_UINT8, Company, share_owners[3] ),
+
+ OCL_NULL( 8 ), ///< junk at end of chunk
+
+ OCL_END()
+};
+
+static bool LoadOldCompany(LoadgameState *ls, int num)
+{
+ Company *c = new (num) Company();
+
+ _current_company_id = (CompanyID)num;
+
+ if (!LoadChunk(ls, c, _company_chunk)) return false;
+
+ if (_old_string_id == 0) {
+ delete c;
+ return true;
+ }
+
+ c->name_1 = RemapOldStringID(_old_string_id);
+ c->president_name_1 = RemapOldStringID(_old_string_id_2);
+
+ if (num == 0) {
+ /* If the first company has no name, make sure we call it UNNAMED */
+ if (c->name_1 == 0)
+ c->name_1 = STR_SV_UNNAMED;
+ } else {
+ /* Beside some multiplayer maps (1 on 1), which we don't official support,
+ * all other companys are an AI.. mark them as such */
+ c->is_ai = true;
+ }
+
+ /* Sometimes it is better to not ask.. in old scenarios, the money
+ * was always 893288 pounds. In the newer versions this is correct,
+ * but correct for those oldies
+ * Ps: this also means that if you had exact 893288 pounds, you will go back
+ * to 100000.. this is a very VERY small chance ;) */
+ if (c->money == 893288) c->money = c->current_loan = 100000;
+
+ _company_colours[num] = c->colour;
+ c->inaugurated_year -= ORIGINAL_BASE_YEAR;
+
+ return true;
+}
+
+static uint32 _old_order_ptr;
+static uint16 _old_next_ptr;
+static uint32 _current_vehicle_id;
+
+static const OldChunks vehicle_train_chunk[] = {
+ OCL_SVAR( OC_UINT8, VehicleRail, track ),
+ OCL_SVAR( OC_UINT8, VehicleRail, force_proceed ),
+ OCL_SVAR( OC_UINT16, VehicleRail, crash_anim_pos ),
+ OCL_SVAR( OC_UINT8, VehicleRail, railtype ),
+
+ OCL_NULL( 5 ), ///< Junk
+
+ OCL_END()
+};
+
+static const OldChunks vehicle_road_chunk[] = {
+ OCL_SVAR( OC_UINT8, VehicleRoad, state ),
+ OCL_SVAR( OC_UINT8, VehicleRoad, frame ),
+ OCL_SVAR( OC_UINT16, VehicleRoad, blocked_ctr ),
+ OCL_SVAR( OC_UINT8, VehicleRoad, overtaking ),
+ OCL_SVAR( OC_UINT8, VehicleRoad, overtaking_ctr ),
+ OCL_SVAR( OC_UINT16, VehicleRoad, crashed_ctr ),
+ OCL_SVAR( OC_UINT8, VehicleRoad, reverse_ctr ),
+
+ OCL_NULL( 1 ), ///< Junk
+
+ OCL_END()
+};
+
+static const OldChunks vehicle_ship_chunk[] = {
+ OCL_SVAR( OC_UINT8, VehicleShip, state ),
+
+ OCL_NULL( 9 ), ///< Junk
+
+ OCL_END()
+};
+
+static const OldChunks vehicle_air_chunk[] = {
+ OCL_SVAR( OC_UINT8, VehicleAir, pos ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, VehicleAir, targetairport ),
+ OCL_SVAR( OC_UINT16, VehicleAir, crashed_counter ),
+ OCL_SVAR( OC_UINT8, VehicleAir, state ),
+
+ OCL_NULL( 5 ), ///< Junk
+
+ OCL_END()
+};
+
+static const OldChunks vehicle_effect_chunk[] = {
+ OCL_SVAR( OC_UINT16, VehicleEffect, animation_state ),
+ OCL_SVAR( OC_UINT8, VehicleEffect, animation_substate ),
+
+ OCL_NULL( 7 ), // Junk
+
+ OCL_END()
+};
+
+static const OldChunks vehicle_disaster_chunk[] = {
+ OCL_SVAR( OC_UINT16, VehicleDisaster, image_override ),
+ OCL_SVAR( OC_UINT16, VehicleDisaster, big_ufo_destroyer_target ),
+
+ OCL_NULL( 6 ), ///< Junk
+
+ OCL_END()
+};
+
+static const OldChunks vehicle_empty_chunk[] = {
+ OCL_NULL( 10 ), ///< Junk
+
+ OCL_END()
+};
+
+static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
+{
+ Vehicle *v = GetVehicle(_current_vehicle_id);
+ uint temp = ls->total_read;
+ bool res;
+
+ switch (v->type) {
+ default: NOT_REACHED();
+ case VEH_INVALID : res = LoadChunk(ls, NULL, vehicle_empty_chunk); break;
+ case VEH_TRAIN : res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
+ case VEH_ROAD : res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
+ case VEH_SHIP : res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break;
+ case VEH_AIRCRAFT: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
+ case VEH_EFFECT : res = LoadChunk(ls, &v->u.effect, vehicle_effect_chunk); break;
+ case VEH_DISASTER: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
+ }
+
+ /* This chunk size should always be 10 bytes */
+ if (ls->total_read - temp != 10) {
+ DEBUG(oldloader, 0, "Assert failed in VehicleUnion: invalid chunk size");
+ return false;
+ }
+
+ return res;
+}
+
+static uint16 _cargo_count;
+
+static const OldChunks vehicle_chunk[] = {
+ OCL_SVAR( OC_UINT8, Vehicle, subtype ),
+
+ OCL_NULL( 2 ), ///< Hash, calculated automatically
+ OCL_NULL( 2 ), ///< Index, calculated automatically
+
+ OCL_VAR ( OC_UINT32, 1, &_old_order_ptr ),
+ OCL_VAR ( OC_UINT16, 1, &_old_order ),
+
+ OCL_NULL ( 1 ), ///< num_orders, now calculated
+ OCL_SVAR( OC_UINT8, Vehicle, cur_order_index ),
+ OCL_SVAR( OC_TILE, Vehicle, dest_tile ),
+ OCL_SVAR( OC_UINT16, Vehicle, load_unload_time_rem ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, date_of_last_service ),
+ OCL_SVAR( OC_UINT16, Vehicle, service_interval ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, last_station_visited ),
+ OCL_SVAR( OC_UINT8, Vehicle, tick_counter ),
+ OCL_SVAR( OC_UINT16, Vehicle, max_speed ),
+
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, x_pos ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, y_pos ),
+ OCL_SVAR( OC_UINT8, Vehicle, z_pos ),
+ OCL_SVAR( OC_UINT8, Vehicle, direction ),
+ OCL_NULL( 2 ), ///< x_offs and y_offs, calculated automatically
+ OCL_NULL( 2 ), ///< x_extent and y_extent, calculated automatically
+ OCL_NULL( 1 ), ///< z_extent, calculated automatically
+
+ OCL_SVAR( OC_UINT8, Vehicle, owner ),
+ OCL_SVAR( OC_TILE, Vehicle, tile ),
+ OCL_SVAR( OC_UINT16, Vehicle, cur_image ),
+
+ OCL_NULL( 8 ), ///< Vehicle sprite box, calculated automatically
+
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Vehicle, vehstatus ),
+ OCL_SVAR( OC_UINT16, Vehicle, cur_speed ),
+ OCL_SVAR( OC_UINT8, Vehicle, subspeed ),
+ OCL_SVAR( OC_UINT8, Vehicle, acceleration ),
+ OCL_SVAR( OC_UINT8, Vehicle, progress ),
+
+ OCL_SVAR( OC_UINT8, Vehicle, cargo_type ),
+ OCL_SVAR( OC_UINT16, Vehicle, cargo_cap ),
+ OCL_VAR ( OC_UINT16, 1, &_cargo_count ),
+ OCL_VAR ( OC_UINT8, 1, &_cargo_source ),
+ OCL_VAR ( OC_UINT8, 1, &_cargo_days ),
+
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, age ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, max_age ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Vehicle, build_year ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, unitnumber ),
+
+ OCL_SVAR( OC_UINT16, Vehicle, engine_type ),
+
+ OCL_SVAR( OC_UINT8, Vehicle, spritenum ),
+ OCL_SVAR( OC_UINT8, Vehicle, day_counter ),
+
+ OCL_SVAR( OC_UINT8, Vehicle, breakdowns_since_last_service ),
+ OCL_SVAR( OC_UINT8, Vehicle, breakdown_ctr ),
+ OCL_SVAR( OC_UINT8, Vehicle, breakdown_delay ),
+ OCL_SVAR( OC_UINT8, Vehicle, breakdown_chance ),
+
+ OCL_SVAR( OC_UINT16, Vehicle, reliability ),
+ OCL_SVAR( OC_UINT16, Vehicle, reliability_spd_dec ),
+
+ OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Vehicle, profit_this_year ),
+ OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Vehicle, profit_last_year ),
+
+ OCL_VAR ( OC_UINT16, 1, &_old_next_ptr ),
+
+ OCL_SVAR( OC_FILE_U32 | OC_VAR_I64, Vehicle, value ),
+
+ OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
+
+ OCL_CHUNK( 1, LoadOldVehicleUnion ),
+
+ OCL_NULL( 20 ), ///< Junk at end of struct (TTDPatch has some data in it)
+
+ OCL_END()
+};
+
+bool LoadOldVehicle(LoadgameState *ls, int num)
+{
+ /* Read the TTDPatch flags, because we need some info from it */
+ ReadTTDPatchFlags();
+
+ for (uint i = 0; i < _old_vehicle_multiplier; i++) {
+ _current_vehicle_id = num * _old_vehicle_multiplier + i;
+
+ /* Read the vehicle type and allocate the right vehicle */
+ Vehicle *v;
+ switch (ReadByte(ls)) {
+ default: NOT_REACHED();
+ case 0x00 /*VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break;
+ case 0x10 /*VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
+ case 0x11 /*VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
+ case 0x12 /*VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
+ case 0x13 /*VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft(); break;
+ case 0x14 /*VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break;
+ case 0x15 /*VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break;
+ }
+ if (!LoadChunk(ls, v, vehicle_chunk)) return false;
+
+ /* This should be consistent, else we have a big problem... */
+ if (v->index != _current_vehicle_id) {
+ DEBUG(oldloader, 0, "Loading failed - vehicle-array is invalid");
+ return false;
+ }
+
+ if (_old_order_ptr != 0 && _old_order_ptr != 0xFFFFFFFF) {
+ uint old_id = REMAP_ORDER_IDX(_old_order_ptr);
+ /* There is a maximum of 5000 orders in old savegames, so *if*
+ * we go over that limit something is very wrong. In that case
+ * we just assume there are no orders for the vehicle.
+ */
+ if (old_id < 5000) v->orders.old = GetOrder(old_id);
+ }
+ v->current_order.AssignOrder(UnpackOldOrder(_old_order));
+
+ if (_old_next_ptr != 0xFFFF) v->next = GetVehiclePoolSize() <= _old_next_ptr ? new (_old_next_ptr) InvalidVehicle() : GetVehicle(_old_next_ptr);
+
+ _old_vehicle_names[_current_vehicle_id] = RemapOldStringID(_old_string_id);
+
+ if (_cargo_count != 0) {
+ CargoPacket *cp = new CargoPacket((_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source, _cargo_count);
+ cp->days_in_transit = _cargo_days;
+ v->cargo.Append(cp);
+ }
+ }
+
+ return true;
+}
+
+static const OldChunks sign_chunk[] = {
+ OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, x ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, y ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I8, Sign, z ),
+
+ OCL_NULL( 6 ), ///< Width of sign, no longer in use
+
+ OCL_END()
+};
+
+static bool LoadOldSign(LoadgameState *ls, int num)
+{
+ Sign *si = new (num) Sign();
+ if (!LoadChunk(ls, si, sign_chunk)) return false;
+
+ if (_old_string_id != 0) {
+ _old_string_id = RemapOldStringID(_old_string_id);
+ si->name = CopyFromOldName(_old_string_id);
+ si->owner = OWNER_NONE;
+ }
+
+ return true;
+}
+
+static const OldChunks engine_chunk[] = {
+ OCL_SVAR( OC_UINT16, Engine, company_avail ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, intro_date ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, age ),
+ OCL_SVAR( OC_UINT16, Engine, reliability ),
+ OCL_SVAR( OC_UINT16, Engine, reliability_spd_dec ),
+ OCL_SVAR( OC_UINT16, Engine, reliability_start ),
+ OCL_SVAR( OC_UINT16, Engine, reliability_max ),
+ OCL_SVAR( OC_UINT16, Engine, reliability_final ),
+ OCL_SVAR( OC_UINT16, Engine, duration_phase_1 ),
+ OCL_SVAR( OC_UINT16, Engine, duration_phase_2 ),
+ OCL_SVAR( OC_UINT16, Engine, duration_phase_3 ),
+
+ OCL_SVAR( OC_UINT8, Engine, lifelength ),
+ OCL_SVAR( OC_UINT8, Engine, flags ),
+ OCL_SVAR( OC_UINT8, Engine, preview_company_rank ),
+ OCL_SVAR( OC_UINT8, Engine, preview_wait ),
+
+ OCL_NULL( 2 ), ///< railtype + junk
+
+ OCL_END()
+};
+
+static bool LoadOldEngine(LoadgameState *ls, int num)
+{
+ Engine *e = GetTempDataEngine(num);
+ return LoadChunk(ls, e, engine_chunk);
+}
+
+static bool LoadOldEngineName(LoadgameState *ls, int num)
+{
+ Engine *e = GetTempDataEngine(num);
+ e->name = CopyFromOldName(RemapOldStringID(ReadUint16(ls)));
+ return true;
+}
+
+static const OldChunks subsidy_chunk[] = {
+ OCL_SVAR( OC_UINT8, Subsidy, cargo_type ),
+ OCL_SVAR( OC_UINT8, Subsidy, age ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, from ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, to ),
+
+ OCL_END()
+};
+
+static inline bool LoadOldSubsidy(LoadgameState *ls, int num)
+{
+ return LoadChunk(ls, &_subsidies[num], subsidy_chunk);
+}
+
+static const OldChunks game_difficulty_chunk[] = {
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, max_no_competitors ),
+ OCL_NULL( 2), // competitor_start_time
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, number_towns ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, number_industries ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, DifficultySettings, max_loan ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, initial_interest ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, vehicle_costs ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, competitor_speed ),
+ OCL_NULL( 2), // competitor_intelligence
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, vehicle_breakdowns ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, subsidy_multiplier ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, construction_cost ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, terrain_type ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, quantity_sea_lakes ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, economy ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, line_reverse_mode ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, disasters ),
+ OCL_END()
+};
+
+static inline bool LoadOldGameDifficulty(LoadgameState *ls, int num)
+{
+ bool ret = LoadChunk(ls, &_settings_game.difficulty, game_difficulty_chunk);
+ _settings_game.difficulty.max_loan *= 1000;
+ return ret;
+}
+
+
+static bool LoadOldMapPart1(LoadgameState *ls, int num)
+{
+ uint i;
+
+ for (i = 0; i < OLD_MAP_SIZE; i++) {
+ _m[i].m1 = ReadByte(ls);
+ }
+ for (i = 0; i < OLD_MAP_SIZE; i++) {
+ _m[i].m2 = ReadByte(ls);
+ }
+ for (i = 0; i < OLD_MAP_SIZE; i++) {
+ _old_map3[i * 2] = ReadByte(ls);
+ _old_map3[i * 2 + 1] = ReadByte(ls);
+ }
+ for (i = 0; i < OLD_MAP_SIZE / 4; i++) {
+ byte b = ReadByte(ls);
+ _m[i * 4 + 0].m6 = GB(b, 0, 2);
+ _m[i * 4 + 1].m6 = GB(b, 2, 2);
+ _m[i * 4 + 2].m6 = GB(b, 4, 2);
+ _m[i * 4 + 3].m6 = GB(b, 6, 2);
+ }
+
+ return !ls->failed;
+}
+
+static bool LoadOldMapPart2(LoadgameState *ls, int num)
+{
+ uint i;
+
+ for (i = 0; i < OLD_MAP_SIZE; i++) {
+ _m[i].type_height = ReadByte(ls);
+ }
+ for (i = 0; i < OLD_MAP_SIZE; i++) {
+ _m[i].m5 = ReadByte(ls);
+ }
+
+ return !ls->failed;
+}
+
+static bool LoadTTDPatchExtraChunks(LoadgameState *ls, int num)
+{
+ ReadTTDPatchFlags();
+
+ DEBUG(oldloader, 2, "Found %d extra chunk(s)", _old_extra_chunk_nums);
+
+ for (int i = 0; i != _old_extra_chunk_nums; i++) {
+ uint16 id = ReadUint16(ls);
+ uint32 len = ReadUint32(ls);
+
+ switch (id) {
+ /* List of GRFIDs, used in the savegame. 0x8004 is the new ID
+ * They are saved in a 'GRFID:4 active:1' format, 5 bytes for each entry */
+ case 0x2:
+ case 0x8004: {
+ /* Skip the first element: TTDP hack for the Action D special variables (FFFF0000 01) */
+ ReadUint32(ls); ReadByte(ls); len -= 5;
+
+ ClearGRFConfigList(&_grfconfig);
+ while (len != 0) {
+ uint32 grfid = ReadUint32(ls);
+
+ if (ReadByte(ls) == 1) {
+ GRFConfig *c = CallocT<GRFConfig>(1);
+ c->grfid = grfid;
+ c->filename = strdup("TTDP game, no information");
+
+ AppendToGRFConfigList(&_grfconfig, c);
+ DEBUG(oldloader, 3, "TTDPatch game using GRF file with GRFID %0X", BSWAP32(c->grfid));
+ }
+ len -= 5;
+ };
+
+ /* Append static NewGRF configuration */
+ AppendStaticGRFConfigs(&_grfconfig);
+ } break;
+
+ /* TTDPatch version and configuration */
+ case 0x3:
+ _ttdp_version = ReadUint32(ls);
+ DEBUG(oldloader, 3, "Game saved with TTDPatch version %d.%d.%d r%d",
+ GB(_ttdp_version, 24, 8), GB(_ttdp_version, 20, 4), GB(_ttdp_version, 16, 4), GB(_ttdp_version, 0, 16));
+ len -= 4;
+ while (len-- != 0) ReadByte(ls); // skip the configuration
+ break;
+
+ default:
+ DEBUG(oldloader, 4, "Skipping unknown extra chunk %X", id);
+ while (len-- != 0) ReadByte(ls);
+ break;
+ }
+ }
+
+ return !ls->failed;
+}
+
+extern TileIndex _cur_tileloop_tile;
+static uint32 _old_cur_town_ctr;
+static const OldChunks main_chunk[] = {
+ OCL_ASSERT( 0 ),
+ OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_date ),
+ OCL_VAR ( OC_UINT16, 1, &_date_fract ),
+ OCL_NULL( 600 ), ///< TextEffects
+ OCL_VAR ( OC_UINT32, 2, &_random.state ),
+
+ OCL_ASSERT( 0x264 ),
+ OCL_CHUNK( 70, LoadOldTown ),
+ OCL_ASSERT( 0x1C18 ),
+ OCL_CHUNK(5000, LoadOldOrder ),
+ OCL_ASSERT( 0x4328 ),
+
+ OCL_CHUNK( 1, LoadOldAnimTileList ),
+ OCL_NULL( 4 ), ///< old end-of-order-list-pointer, no longer in use
+
+ OCL_CHUNK( 255, LoadOldDepot ),
+ OCL_ASSERT( 0x4B26 ),
+
+ OCL_VAR ( OC_UINT32, 1, &_old_cur_town_ctr ),
+ OCL_NULL( 2 ), ///< timer_counter, no longer in use
+ OCL_NULL( 2 ), ///< land_code, no longer in use
+
+ OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_age_cargo_skip_counter ),
+ OCL_VAR ( OC_UINT16, 1, &_tick_counter ),
+ OCL_VAR ( OC_TILE, 1, &_cur_tileloop_tile ),
+
+ OCL_CHUNK( 49, LoadOldPrice ),
+ OCL_CHUNK( 12, LoadOldCargoPaymentRate ),
+
+ OCL_ASSERT( 0x4CBA ),
+
+ OCL_CHUNK( 1, LoadOldMapPart1 ),
+
+ OCL_ASSERT( 0x48CBA ),
+
+ OCL_CHUNK(250, LoadOldStation ),
+ OCL_CHUNK( 90, LoadOldIndustry ),
+ OCL_CHUNK( 8, LoadOldCompany ),
+
+ OCL_ASSERT( 0x547F2 ),
+
+ OCL_CHUNK( 850, LoadOldVehicle ),
+
+ OCL_ASSERT( 0x6F0F2 ),
+
+ OCL_VAR ( OC_UINT8 | OC_DEREFERENCE_POINTER, 32 * 500, &_old_name_array ),
+
+ OCL_NULL( 0x2000 ), ///< Old hash-table, no longer in use
+
+ OCL_CHUNK( 40, LoadOldSign ),
+ OCL_CHUNK(256, LoadOldEngine ),
+
+ OCL_VAR ( OC_UINT16, 1, &_vehicle_id_ctr_day ),
+
+ OCL_CHUNK( 8, LoadOldSubsidy ),
+
+ OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_next_competitor_start ),
+ OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_x ),
+ OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_y ),
+ OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_saved_scrollpos_zoom ),
+
+ OCL_VAR ( OC_FILE_U32 | OC_VAR_I64, 1, &_economy.max_loan ),
+ OCL_VAR ( OC_FILE_U32 | OC_VAR_I64, 1, &_economy.max_loan_unround ),
+ OCL_VAR ( OC_INT16, 1, &_economy.fluct ),
+
+ OCL_VAR ( OC_UINT16, 1, &_disaster_delay ),
+
+ OCL_NULL( 144 ), ///< cargo-stuff, calculated in InitializeLandscapeVariables
+
+ OCL_CHUNK(256, LoadOldEngineName ),
+
+ OCL_NULL( 144 ), ///< AI cargo-stuff, calculated in InitializeLandscapeVariables
+ OCL_NULL( 2 ), ///< Company indexes of companies, no longer in use
+
+ OCL_VAR ( OC_FILE_U8 | OC_VAR_U16, 1, &_station_tick_ctr ),
+
+ OCL_VAR ( OC_UINT8, 1, &_settings_game.locale.currency ),
+ OCL_VAR ( OC_UINT8, 1, &_settings_game.locale.units ),
+ OCL_VAR ( OC_FILE_U8 | OC_VAR_U32, 1, &_cur_company_tick_index ),
+
+ OCL_NULL( 2 ), ///< Date stuff, calculated automatically
+ OCL_NULL( 8 ), ///< Company colors, calculated automatically
+
+ OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount ),
+ OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount_pr ),
+ OCL_VAR ( OC_UINT8, 1, &_economy.interest_rate ),
+ OCL_NULL( 1 ), // available airports
+ OCL_VAR ( OC_UINT8, 1, &_settings_game.vehicle.road_side ),
+ OCL_VAR ( OC_UINT8, 1, &_settings_game.game_creation.town_name ),
+
+ OCL_CHUNK( 1, LoadOldGameDifficulty ),
+
+ OCL_ASSERT( 0x77130 ),
+
+ OCL_VAR ( OC_UINT8, 1, &_settings_game.difficulty.diff_level ),
+ OCL_VAR ( OC_UINT8, 1, &_settings_game.game_creation.landscape ),
+ OCL_VAR ( OC_UINT8, 1, &_trees_tick_ctr ),
+
+ OCL_NULL( 1 ), ///< Custom vehicle types yes/no, no longer used
+ OCL_VAR ( OC_UINT8, 1, &_settings_game.game_creation.snow_line ),
+
+ OCL_NULL( 32 ), ///< new_industry_randtable, no longer used (because of new design)
+ OCL_NULL( 36 ), ///< cargo-stuff, calculated in InitializeLandscapeVariables
+
+ OCL_ASSERT( 0x77179 ),
+
+ OCL_CHUNK( 1, LoadOldMapPart2 ),
+
+ OCL_ASSERT( 0x97179 ),
+
+ /* Below any (if available) extra chunks from TTDPatch can follow */
+ OCL_CHUNK(1, LoadTTDPatchExtraChunks),
+
+ OCL_END()
+};
+
+bool LoadOldMain(LoadgameState *ls)
+{
+ _savegame_type = SGT_TTD;
+ _ttdp_version = 0;
+ _read_ttdpatch_flags = false;
+
+ DEBUG(oldloader, 3, "Reading main chunk...");
+ /* Load the biggest chunk */
+ SmallStackSafeStackAlloc<byte, OLD_MAP_SIZE * 2> map3;
+ _old_map3 = map3.data;
+ _old_vehicle_names = NULL;
+ if (!LoadChunk(ls, NULL, main_chunk)) {
+ DEBUG(oldloader, 0, "Loading failed");
+ free(_old_vehicle_names);
+ return false;
+ }
+ DEBUG(oldloader, 3, "Done, converting game data...");
+
+ FixOldMapArray();
+
+ /* Fix some general stuff */
+ _settings_game.game_creation.landscape = _settings_game.game_creation.landscape & 0xF;
+
+ /* Remap some pointers */
+ _cur_town_ctr = REMAP_TOWN_IDX(_old_cur_town_ctr);
+
+ /* Fix the game to be compatible with OpenTTD */
+ FixOldTowns();
+ FixOldVehicles();
+
+ /* We have a new difficulty setting */
+ _settings_game.difficulty.town_council_tolerance = Clamp(_settings_game.difficulty.diff_level, 0, 2);
+
+ DEBUG(oldloader, 3, "Finished converting game data");
+ DEBUG(oldloader, 1, "TTD(Patch) savegame successfully converted");
+
+ free(_old_vehicle_names);
+
+ return true;
+}