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-rw-r--r--src/saveload/station_sl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/station_sl.cpp b/src/saveload/station_sl.cpp
index 78277d4bd..c8864d6df 100644
--- a/src/saveload/station_sl.cpp
+++ b/src/saveload/station_sl.cpp
@@ -289,7 +289,7 @@ static void Load_STNS()
StationID source = (IsSavegameVersionBefore(7) && _cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
/* Make sure we can allocate the CargoPacket. This is safe
- * as there can only be ~64k stations and 32 cargos in these
+ * as there can only be ~64k stations and 32 cargoes in these
* savegame versions. As the CargoPacketPool has more than
* 16 million entries; it fits by an order of magnitude. */
assert(CargoPacket::CanAllocateItem());