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-rw-r--r--src/saveload/signs_sl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/signs_sl.cpp b/src/saveload/signs_sl.cpp
index f2a4bebbc..8aeceddc7 100644
--- a/src/saveload/signs_sl.cpp
+++ b/src/saveload/signs_sl.cpp
@@ -50,7 +50,7 @@ static void Load_SIGN()
* - we can't use IsValidCompany() now, so this is fixed in AfterLoadGame()
* All signs that were saved are valid (including those with just 'Sign' and INVALID_OWNER).
* - so set owner to OWNER_NONE if needed (signs from pre-version 6.1 would be lost) */
- if (IsSavegameVersionBefore(6, 1) || (CheckSavegameVersion(83) && si->owner == INVALID_OWNER)) {
+ if (IsSavegameVersionBefore(6, 1) || (IsSavegameVersionBefore(83) && si->owner == INVALID_OWNER)) {
si->owner = OWNER_NONE;
}
}