summaryrefslogtreecommitdiff
path: root/src/saveload/saveload_filter.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/saveload/saveload_filter.h')
-rw-r--r--src/saveload/saveload_filter.h107
1 files changed, 107 insertions, 0 deletions
diff --git a/src/saveload/saveload_filter.h b/src/saveload/saveload_filter.h
new file mode 100644
index 000000000..0cb5c8695
--- /dev/null
+++ b/src/saveload/saveload_filter.h
@@ -0,0 +1,107 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file saveload_filter.h Declaration of filters used for saving and loading savegames. */
+
+#ifndef SAVELOAD_FILTER_H
+#define SAVELOAD_FILTER_H
+
+/** Interface for filtering a savegame till it is loaded. */
+struct LoadFilter {
+ /** Chained to the (savegame) filters. */
+ LoadFilter *chain;
+
+ /**
+ * Initialise this filter.
+ * @param chain The next filter in this chain.
+ */
+ LoadFilter(LoadFilter *chain) : chain(chain)
+ {
+ }
+
+ /** Make sure the writers are properly closed. */
+ virtual ~LoadFilter()
+ {
+ delete this->chain;
+ }
+
+ /**
+ * Read a given number of bytes from the savegame.
+ * @param buf The bytes to read.
+ * @param len The number of bytes to read.
+ * @return The number of actually read bytes.
+ */
+ virtual size_t Read(byte *buf, size_t len) = 0;
+
+ /**
+ * Reset this filter to read from the beginning of the file.
+ */
+ virtual void Reset()
+ {
+ this->chain->Reset();
+ }
+};
+
+/**
+ * Instantiator for a load filter.
+ * @param chain The next filter in this chain.
+ * @tparam T The type of load filter to create.
+ */
+template <typename T> LoadFilter *CreateLoadFilter(LoadFilter *chain)
+{
+ return new T(chain);
+}
+
+/** Interface for filtering a savegame till it is written. */
+struct SaveFilter {
+ /** Chained to the (savegame) filters. */
+ SaveFilter *chain;
+
+ /**
+ * Initialise this filter.
+ * @param chain The next filter in this chain.
+ */
+ SaveFilter(SaveFilter *chain) : chain(chain)
+ {
+ }
+
+ /** Make sure the writers are properly closed. */
+ virtual ~SaveFilter()
+ {
+ delete this->chain;
+ }
+
+ /**
+ * Write a given number of bytes into the savegame.
+ * @param buf The bytes to write.
+ * @param len The number of bytes to write.
+ */
+ virtual void Write(byte *buf, size_t len) = 0;
+
+ /**
+ * Prepare everything to finish writing the savegame.
+ */
+ virtual void Finish()
+ {
+ if (this->chain != NULL) this->chain->Finish();
+ }
+};
+
+/**
+ * Instantiator for a save filter.
+ * @param chain The next filter in this chain.
+ * @param compression_level The requested level of compression.
+ * @tparam T The type of save filter to create.
+ */
+template <typename T> SaveFilter *CreateSaveFilter(SaveFilter *chain, byte compression_level)
+{
+ return new T(chain, compression_level);
+}
+
+#endif /* SAVELOAD_FILTER_H */