diff options
Diffstat (limited to 'src/saveload/saveload.h')
-rw-r--r-- | src/saveload/saveload.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h index 56e447294..314bf23a4 100644 --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -100,7 +100,8 @@ enum ChunkType { * SLE_FILE_* gives the size(type) as it would be in the savegame and * SLE_VAR_* the size(type) as it is in memory during runtime. These are * the first 8 bits (0-3 SLE_FILE, 4-7 SLE_VAR). - * Bits 8-15 are reserved for various flags as explained below */ + * Bits 8-15 are reserved for various flags as explained below + */ enum VarTypes { /* 4 bits allocated a maximum of 16 types for NumberType */ SLE_FILE_I8 = 0, @@ -273,7 +274,8 @@ static inline bool CheckSavegameVersion(uint16 version) /** * Checks if some version from/to combination falls within the range of the - * active savegame version */ + * active savegame version + */ static inline bool SlIsObjectCurrentlyValid(uint16 version_from, uint16 version_to) { extern const uint16 SAVEGAME_VERSION; @@ -318,7 +320,8 @@ static inline bool IsNumericType(VarType conv) * Get the address of the variable. Which one to pick depends on the object * pointer. If it is NULL we are dealing with global variables so the address * is taken. If non-null only the offset is stored in the union and we need - * to add this to the address of the object */ + * to add this to the address of the object + */ static inline void *GetVariableAddress(const void *object, const SaveLoad *sld) { return (byte*)(sld->global ? NULL : object) + (ptrdiff_t)sld->address; |