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-rw-r--r--src/saveload/saveload.h36
1 files changed, 28 insertions, 8 deletions
diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h
index 7ed76ff2d..559876b97 100644
--- a/src/saveload/saveload.h
+++ b/src/saveload/saveload.h
@@ -565,15 +565,19 @@ typedef uint32 VarType;
enum SaveLoadType : byte {
SL_VAR = 0, ///< Save/load a variable.
SL_REF = 1, ///< Save/load a reference.
- SL_ARR = 2, ///< Save/load a fixed-size array of #SL_VAR elements.
+ SL_STRUCT = 2, ///< Save/load a struct.
+
SL_STR = 3, ///< Save/load a string.
- SL_REFLIST = 4, ///< Save/load a list of #SL_REF elements.
- SL_DEQUE = 5, ///< Save/load a deque of #SL_VAR elements.
- SL_STDSTR = 6, ///< Save/load a \c std::string.
- SL_STRUCT = 7, ///< Save/load a struct.
- SL_STRUCTLIST = 8, ///< Save/load a list of structs.
- SL_SAVEBYTE = 9, ///< Save (but not load) a byte.
- SL_NULL = 10, ///< Save null-bytes and load to nowhere.
+ SL_STDSTR = 4, ///< Save/load a \c std::string.
+
+ SL_ARR = 5, ///< Save/load a fixed-size array of #SL_VAR elements.
+ SL_DEQUE = 6, ///< Save/load a deque of #SL_VAR elements.
+ SL_VECTOR = 7, ///< Save/load a vector of #SL_VAR elements.
+ SL_REFLIST = 8, ///< Save/load a list of #SL_REF elements.
+ SL_STRUCTLIST = 9, ///< Save/load a list of structs.
+
+ SL_SAVEBYTE = 10, ///< Save (but not load) a byte.
+ SL_NULL = 11, ///< Save null-bytes and load to nowhere.
};
typedef void *SaveLoadAddrProc(void *base, size_t extra);
@@ -829,6 +833,15 @@ struct SaveLoad {
#define SLEG_CONDREFLIST(variable, type, from, to) SLEG_GENERAL(SL_REFLIST, variable, type, 0, from, to, 0)
/**
+ * Storage of a global vector of #SL_VAR elements in some savegame versions.
+ * @param variable Name of the global variable.
+ * @param type Storage of the data in memory and in the savegame.
+ * @param from First savegame version that has the list.
+ * @param to Last savegame version that has the list.
+ */
+#define SLEG_CONDVECTOR(variable, type, from, to) SLEG_GENERAL(SL_VECTOR, variable, type, 0, from, to, 0)
+
+/**
* Storage of a list of structs in some savegame versions.
* @param handler SaveLoadHandler for the list of structs.
* @param from First savegame version that has the list.
@@ -885,6 +898,13 @@ struct SaveLoad {
#define SLEG_REFLIST(variable, type) SLEG_CONDREFLIST(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
+ * Storage of a global vector of #SL_VAR elements in every savegame version.
+ * @param variable Name of the global variable.
+ * @param type Storage of the data in memory and in the savegame.
+ */
+#define SLEG_VECTOR(variable, type) SLEG_CONDVECTOR(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
+
+/**
* Storage of a list of structs in every savegame version.
* @param handler SaveLoadHandler for the list of structs.
*/