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-rw-r--r--src/saveload/saveload.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index bab1e894f..d7ec59d6f 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -2296,7 +2296,7 @@ static const SaveLoadFormat _saveload_formats[] = {
/* Roughly 75% larger than zlib level 6 at only ~7% of the CPU usage. */
{"lzo", TO_BE32X('OTTD'), CreateLoadFilter<LZOLoadFilter>, CreateSaveFilter<LZOSaveFilter>, 0, 0, 0},
#else
- {"lzo", TO_BE32X('OTTD'), nullptr, nullptr, 0, 0, 0},
+ {"lzo", TO_BE32X('OTTD'), nullptr, nullptr, 0, 0, 0},
#endif
/* Roughly 5 times larger at only 1% of the CPU usage over zlib level 6. */
{"none", TO_BE32X('OTTN'), CreateLoadFilter<NoCompLoadFilter>, CreateSaveFilter<NoCompSaveFilter>, 0, 0, 0},
@@ -2306,7 +2306,7 @@ static const SaveLoadFormat _saveload_formats[] = {
* 1 is "only" 3 times as fast. Level 0 results in uncompressed savegames at about 8 times the cost of "none". */
{"zlib", TO_BE32X('OTTZ'), CreateLoadFilter<ZlibLoadFilter>, CreateSaveFilter<ZlibSaveFilter>, 0, 6, 9},
#else
- {"zlib", TO_BE32X('OTTZ'), nullptr, nullptr, 0, 0, 0},
+ {"zlib", TO_BE32X('OTTZ'), nullptr, nullptr, 0, 0, 0},
#endif
#if defined(WITH_LIBLZMA)
/* Level 2 compression is speed wise as fast as zlib level 6 compression (old default), but results in ~10% smaller saves.
@@ -2316,7 +2316,7 @@ static const SaveLoadFormat _saveload_formats[] = {
* It's OTTX and not e.g. OTTL because liblzma is part of xz-utils and .tar.xz is preferred over .tar.lzma. */
{"lzma", TO_BE32X('OTTX'), CreateLoadFilter<LZMALoadFilter>, CreateSaveFilter<LZMASaveFilter>, 0, 2, 9},
#else
- {"lzma", TO_BE32X('OTTX'), nullptr, nullptr, 0, 0, 0},
+ {"lzma", TO_BE32X('OTTX'), nullptr, nullptr, 0, 0, 0},
#endif
};