diff options
Diffstat (limited to 'src/saveload/saveload.cpp')
-rw-r--r-- | src/saveload/saveload.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 1efa2eee1..1c69a6ce9 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -1252,7 +1252,8 @@ static inline bool SlIsObjectValidInSavegame(const SaveLoad *sld) /** * Are we going to load this variable when loading a savegame or not? * @note If the variable is skipped it is skipped in the savegame - * bytestream itself as well, so there is no need to skip it somewhere else */ + * bytestream itself as well, so there is no need to skip it somewhere else + */ static inline bool SlSkipVariableOnLoad(const SaveLoad *sld) { if ((sld->conv & SLF_NETWORK_NO) && _sl.action != SLA_SAVE && _networking && !_network_server) { @@ -1893,7 +1894,7 @@ static void WriteZlibLoop(z_streamp z, byte *p, size_t len, int mode) * According to the author of zlib it is not a bug and it won't be fixed. * http://groups.google.com/group/comp.compression/browse_thread/thread/b154b8def8c2a3ef/cdf9b8729ce17ee2 * [Mark Adler, Feb 24 2004, 'zlib-1.2.1 valgrind warnings' in the newgroup comp.compression] - **/ + */ r = deflate(z, mode); /* bytes were emitted? */ |