diff options
Diffstat (limited to 'src/saveload/saveload.cpp')
-rw-r--r-- | src/saveload/saveload.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index a2bc2e324..904c7ea44 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -68,7 +68,7 @@ static struct { WriterProc *write_bytes; ///< savegame writer function ReaderProc *read_bytes; ///< savegame loader function - const ChunkHandler* const *chs; ///< the chunk of data that is being processed atm (vehicles, signs, etc.) + const ChunkHandler * const *chs; ///< the chunk of data that is being processed atm (vehicles, signs, etc.) /* When saving/loading savegames, they are always saved to a temporary memory-place * to be flushed to file (save) or to final place (load) when full. */ @@ -696,8 +696,8 @@ void SlArray(void *array, size_t length, VarType conv) } -static uint ReferenceToInt(const void* obj, SLRefType rt); -static void* IntToReference(uint index, SLRefType rt); +static uint ReferenceToInt(const void *obj, SLRefType rt); +static void *IntToReference(uint index, SLRefType rt); /** @@ -1014,7 +1014,7 @@ static void SlSaveChunk(const ChunkHandler *ch) static void SlSaveChunks() { const ChunkHandler *ch; - const ChunkHandler* const *chsc; + const ChunkHandler * const *chsc; uint p; for (p = 0; p != CH_NUM_PRI_LEVELS; p++) { |