diff options
Diffstat (limited to 'src/saveload/saveload.cpp')
-rw-r--r-- | src/saveload/saveload.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 39e6afa0e..5ec0a734e 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -1780,9 +1780,10 @@ void WaitTillSaved() * handled. It opens the savegame, selects format and checks versions * @param filename The name of the savegame being created/loaded * @param mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE + * @param threaded True when threaded saving is allowed * @return Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game) */ -SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb) +SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, bool threaded) { uint32 hdr[2]; const SaveLoadFormat *fmt; @@ -1851,9 +1852,9 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb) SlWriteFill(); // flush the save buffer SaveFileStart(); - if (_network_server || - !ThreadObject::New(&SaveFileToDiskThread, NULL, &_save_thread)) { - if (!_network_server) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode..."); + if (_network_server) threaded = false; + if (!threaded || !ThreadObject::New(&SaveFileToDiskThread, NULL, &_save_thread)) { + if (threaded) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode..."); SaveOrLoadResult result = SaveFileToDisk(false); SaveFileDone(); |