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-rw-r--r--src/saveload/saveload.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index f904d45d1..04b6499e7 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -1710,7 +1710,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
/* General tactic is to first save the game to memory, then use an available writer
* to write it to file, either in threaded mode if possible, or single-threaded */
- if (mode == SL_SAVE) { /* SAVE game */
+ if (mode == SL_SAVE) { // SAVE game
DEBUG(desync, 1, "save: %s\n", filename);
fmt = GetSavegameFormat("memory"); // write to memory
@@ -1737,7 +1737,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
return result;
}
- } else { /* LOAD game */
+ } else { // LOAD game
assert(mode == SL_LOAD);
DEBUG(desync, 1, "load: %s\n", filename);