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-rw-r--r--src/saveload/saveload.cpp34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index 74978c4db..d771bf526 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -3323,6 +3323,40 @@ SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop,
}
}
+/**
+ * Create an autosave or netsave.
+ * @param counter A reference to the counter variable to be used for rotating the file name.
+ * @param netsave Indicates if this is a regular autosave or a netsave.
+ */
+void DoAutoOrNetsave(int &counter, bool netsave)
+{
+ char buf[MAX_PATH];
+
+ if (_settings_client.gui.keep_all_autosave) {
+ GenerateDefaultSaveName(buf, lastof(buf));
+ if (!netsave) {
+ strecat(buf, ".sav", lastof(buf));
+ } else {
+ strecat(buf, "-netsave.sav", lastof(buf));
+ }
+ } else {
+ /* Generate a savegame name and number according to _settings_client.gui.max_num_autosaves. */
+ if (!netsave) {
+ seprintf(buf, lastof(buf), "autosave%d.sav", counter);
+ } else {
+ seprintf(buf, lastof(buf), "netsave%d.sav", counter);
+ }
+
+ if (++counter >= _settings_client.gui.max_num_autosaves) counter = 0;
+ }
+
+ Debug(sl, 2, "Autosaving to '{}'", buf);
+ if (SaveOrLoad(buf, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR) != SL_OK) {
+ ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
+ }
+}
+
+
/** Do a save when exiting the game (_settings_client.gui.autosave_on_exit) */
void DoExitSave()
{