diff options
Diffstat (limited to 'src/saveload/saveload.cpp')
-rw-r--r-- | src/saveload/saveload.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index bff85dfc6..cd30ed859 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -2153,7 +2153,7 @@ struct ZlibSaveFilter : SaveFilter { ********** START OF LZMA CODE ************** ********************************************/ -#if defined(WITH_LZMA) +#if defined(WITH_LIBLZMA) #include <lzma.h> /** @@ -2266,7 +2266,7 @@ struct LZMASaveFilter : SaveFilter { } }; -#endif /* WITH_LZMA */ +#endif /* WITH_LIBLZMA */ /******************************************* ************* END OF CODE ***************** @@ -2303,7 +2303,7 @@ static const SaveLoadFormat _saveload_formats[] = { #else {"zlib", TO_BE32X('OTTZ'), NULL, NULL, 0, 0, 0}, #endif -#if defined(WITH_LZMA) +#if defined(WITH_LIBLZMA) /* Level 2 compression is speed wise as fast as zlib level 6 compression (old default), but results in ~10% smaller saves. * Higher compression levels are possible, and might improve savegame size by up to 25%, but are also up to 10 times slower. * The next significant reduction in file size is at level 4, but that is already 4 times slower. Level 3 is primarily 50% |